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dc.contributor.advisorGONZALEZ-BADILLO, Germanico
dc.contributor.authorMEDELLIN-CASTILLO, Hugo
dc.contributor.authorFLETCHER, C.
dc.contributor.authorLIM, Theodore
dc.contributor.authorRITCHIE, James M.
dc.contributor.authorGARBAYA, Samir
dc.date.accessioned2015
dc.date.available2015
dc.date.issued2012
dc.date.submitted2015
dc.identifier.isbn978-1-4471-4479-3
dc.identifier.urihttp://hdl.handle.net/10985/10294
dc.description.abstractVirtual Reality (VR) applications are employed in engineering situation to simulate real and artificial situations where the user can interact with 3D models in real time. Within these applications the virtual environment must emulate real world physics such that the system behaviour and interaction are as natural as possible and to support realistic manufacturing applications. As a consequence of this focus, several simulation engines have been developed for various digital applications, including VR, to compute the physical response and body dynamics of objects. However, the performance of these physics engines within haptic-enabled VR applications varies considerably. In this study two third party physics engines - Bullet and PhysXtm- are evaluated to establish their appropriateness for haptic virtual assembly applications. With this objective in mind five assembly tasks were created with increasing assembly and geometry complexity. Each of these was carried out using the two different physics engines which had been implemented in a haptic-enabled virtual assembly platform specifically developed for this purpose. Several physics-performance parameters were also defined to aid the comparison. This approach and the subsequent results successfully demonstrated the key strengths, limitations, and weaknesses of the physics engines in haptic virtual assembly environments.
dc.language.isoen
dc.publisherSpringer
dc.rightsPost-print
dc.subjectvirtual reality (VR); physics engine; Bullet; PhysX; haptics; haptic assembly; virtual assembly
dc.subjectVirtual reality
dc.subjectPhysics engine
dc.subjectBullet
dc.subjectPhysX
dc.subjectHaptics
dc.subjectHaptic assembly
dc.subjectVirtual assembly
dc.titleAn evaluation of physics engines and their application in haptic virtual assembly environments
dc.typdocCommunication avec acte
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Modélisation et simulation
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.conference.titleThe 37th International MATADOR Conference
ensam.conference.date2012-07-25
ensam.countryRoyaume-Uni
ensam.title.proceedingThe 37th International MATADOR Conference held in Manchester 25th – 27th July, 2012
ensam.page227-230
ensam.cityManchester
hal.identifierhal-01208026
hal.version1
hal.submission.permittedupdateMetadata
hal.statusaccept


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