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dc.contributor.author
 hal.structure.identifier
GESLIN, Erik
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.author
 hal.structure.identifier
JEGOU, Laurent
44429 Laboratoire Interdisciplinaire Solidarités, Sociétés, Territoires [LISST]
dc.contributor.author
 hal.structure.identifier
BEAUDOIN, Danny
93488 Université Laval [Québec] [ULaval]
dc.date.accessioned2016
dc.date.available2016
dc.date.issued2016
dc.date.submitted2016
dc.identifier.issn1687-7047
dc.identifier.urihttp://hdl.handle.net/10985/10569
dc.description.abstractClassifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to = 85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images.We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.
dc.language.isoen
dc.publisherLondon: Hindawi
dc.rightsPost-print
dc.titleHow Color Properties Can Be Used to Elicit Emotions in Video Games
dc.identifier.doi10.1155/2016/5182768
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationCentre de Angers
dc.localisationInstitut de Laval
dc.subject.halInformatique: Multimédia
dc.subject.halSciences de l'Homme et Société: Sciences de l'information et de la communication
ensam.audienceInternationale
ensam.page1-10
ensam.journalInternational Journal of Computer Games Technology
ensam.volume2016
ensam.issue5182768
ensam.peerReviewingOui
hal.description.error{"meta":{"keyword":{"isEmpty":"Vous devez remplir ce champ"}}}
hal.statusunsent
dc.identifier.eissn1687-7055


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