Show simple item record

dc.contributor.authorHRIMECH, Hamid
dc.contributor.author
 hal.structure.identifier
BELOUFA, Sabrina
227 Laboratoire d'Etude de l'Apprentissage et du Développement [Dijon] [LEAD]
133641 Technocentre Renault [Guyancourt]
dc.contributor.author
 hal.structure.identifier
BOUCHEIX, Jean-Michel
227 Laboratoire d'Etude de l'Apprentissage et du Développement [Dijon] [LEAD]
dc.contributor.author
 hal.structure.identifier
CAUCHARD, Fabrice
227 Laboratoire d'Etude de l'Apprentissage et du Développement [Dijon] [LEAD]
dc.contributor.authorVEDRENNE, Joël
dc.contributor.author
 hal.structure.identifier
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2016
dc.date.available2016
dc.date.issued2016
dc.date.submitted2016
dc.identifier.issn2297-198X
dc.identifier.urihttp://hdl.handle.net/10985/11355
dc.description.abstractSerious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice messages, etc.). The results demonstrate that the serious game influences positively the behavior of inexperienced drivers in ecological driving, leading to a significant reduction (up to 10%) of their CO2 emission. This work brings also some guidelines for the design process. The experiences lead to a determination of the best eco-driving rules allowing a significant reduction of CO2 emission.
dc.language.isoen
dc.publisherFrontiers Media S.A
dc.rightsPost-print
dc.subjectSerious games
dc.subjectDriving simulation
dc.subjectEco-driving
dc.subjectInteractive guidance metaphors
dc.titleThe Effects of the Use of Serious Game in Eco-Driving Training
dc.identifier.doi10.3389/fict.2016.00022
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceNon spécifiée
ensam.page1-12
ensam.journalFrontiers in information and communication technologies
ensam.volume3
ensam.issue22
ensam.peerReviewingOui
hal.identifierhal-01405291
hal.version1
hal.statusaccept
dc.identifier.eissn2297-198X


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record