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dc.contributor.author
 hal.structure.identifier
PORSSUT, Thibault
302851 Ecole Polytechnique Fédérale de Lausanne [EPFL]
dc.contributor.author
 hal.structure.identifier
CHARDONNET, Jean-Rémy
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2017
dc.date.available2017
dc.date.issued2017
dc.date.submitted2017
dc.identifier.urihttp://hdl.handle.net/10985/11683
dc.description.abstractWe present a first study where we combine two asymetric virtual reality systems for telecollaboration purposes: a CAVE system and a head-mounted display (HMD), using a server-client type architecture. Experiments on a puzzle game in limited time, alone and in collaboration, show that combining asymetric systems reduces cognitive load. Moreover, the participants reported preferring working in collaboration and showed to be more efficient in collaboration. These results provide insights in combining several low cost HMDs with a unique expensive CAVE.
dc.language.isoen
dc.publisherIEEE
dc.rightsPost-print
dc.subjectTelecollaboration
dc.subjectCAVE
dc.subjectHMD
dc.titleAsymetric Telecollaboration in Virtual Reality
dc.typdocCommunication avec acte
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.conference.titleIEEE Virtual Reality (VR)
ensam.conference.date2017-03-20
ensam.countryEtats-Unis
ensam.title.proceedingIEEE Virtual Reality (VR)
ensam.page1-2
ensam.cityLos Angeles
ensam.peerReviewingOui
ensam.invitedCommunicationNon
ensam.proceedingOui
hal.identifierhal-01502568
hal.version1
hal.statusaccept


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