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dc.contributor.authorTCHA-TOKEY, Katy
dc.contributor.author
 hal.structure.identifier
LOUP-ESCANDE, Emilie
1064319 Centre de Recherche en Psychologie : Cognition, Psychisme et Organisations - UR UPJV 7273 [CRP-CPO]
dc.contributor.author
 hal.structure.identifier
RICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
dc.date.accessioned2018
dc.date.available2018
dc.date.issued2017
dc.date.submitted2017
dc.identifier.isbn978 -1-4503 -5256 -7
dc.identifier.urihttp://hdl.handle.net/10985/12574
dc.description.abstractThe user experience in immersive virtual environment can be broadly defined by the feeling of presence and immersion in a virtual environment. The propensity of feeling “there” and “enveloped by” in the virtual environment seems to be essential in offering a high quality of experience. However, this user experience definition is partial and neglects other components of the user experience in immersive virtual environments. We consider the overall user experience in immersive virtual environments. In this study, we use our unified questionnaire to measure, analyze and compare the user experience of two immersive virtual devices (i.e., a Cave Automatic Virtual Environment and a Mobile Head Mounted Display). 21 participants took place in this study and assessed the user experience of these devices through the “King Tut VR2” edutainment virtual application. The results show that the CAVE induced a greater user experience than the HMD with significant difference in presence, engagement, flow, skill, judgement and experience consequence. The results also show no significant difference in immersion, usability, emotion and technology adoption between the CAVE and the HMD.
dc.description.sponsorshipLaval Agglomération, Mayenne department for their financial support
dc.language.isoen
dc.publisherACM
dc.rightsPost-print
dc.subjectImmersive Virtual Environment
dc.subjectVirtual Reality
dc.subjectUser Experience
dc.subjectEvaluation
dc.subjectQuestionnaire
dc.titleEffects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
dc.identifier.doi10.1145/3121283.3121284
dc.typdocCommunication avec acte
dc.localisationCentre de Angers
dc.localisationInstitut de Laval
dc.subject.halInformatique: Interface homme-machine
ensam.audienceInternationale
ensam.conference.titleEuropean Conference on Cognitive Ergonomics
ensam.conference.date2017-09-20
ensam.countrySuède
ensam.title.proceedingProceedings of the European Conference on Cognitive Ergonomics 2017
ensam.page1-8
ensam.cityUMEA
ensam.peerReviewingOui
ensam.invitedCommunicationNon
ensam.proceedingOui
hal.identifierhal-01697191
hal.version1
hal.statusaccept


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