Virtual Reality: Principles and Applications

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dc.contributor.author MERIENNE, Frédéric
ensam.hal.laboratories
  495876 Laboratoire d'Electronique, d'Informatique et d'Image UMR CNRS 6306 [Le2i]
dc.date.accessioned 2018-03-09T17:20:04Z
dc.date.available 2018-03-09T17:20:04Z
dc.date.issued 2017
dc.date.submitted 2018-02-06T14:30:09Z
dc.identifier.isbn 9781482208191
dc.identifier.uri http://hdl.handle.net/10985/12776
dc.description.abstract Virtual reality aims at immersing a user in a virtual environment. Dedicated virtual reality technologies of human–computer interaction enable to make the link between the user and a virtual environment in capturing the user’s motion, acting on his senses as well as computing the virtual experience in real-time. The immersion in virtual environment is evaluated through the user’s perception and reaction. Virtual reality is used in a large variety of application domains which need multisensory interaction and navigation facilities. Virtual prototyping is also used in the industry to improve design process. en
dc.language.iso en
dc.publisher Taylor and Francis
dc.rights Post-print
dc.subject Virtual Reality en
dc.title Virtual Reality: Principles and Applications en
ensam.hal.id hal-01728062 *
ensam.hal.status accept *
dc.identifier.doi 10.1081/E-ECST2-140000194
dc.typdoc Chapitres d'ouvrages scientifiques
dc.localisation Institut de Chalon sur Saône
dc.subject.hal Informatique: Interface homme-machine
dc.subject.hal Informatique: Synthèse d'image et réalité virtuelle
ensam.workflow.submissionConsumer updateMetadata *
ensam.audience Non spécifiée
ensam.title.proceeding Encyclopedia of Computer Science and Technology
ensam.page 1-11

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