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dc.contributor.author
 hal.structure.identifier
PERROUD, Benoit
133641 Technocentre Renault [Guyancourt]
dc.contributor.author
 hal.structure.identifier
RÉGNIER, Stéphane
133641 Technocentre Renault [Guyancourt]
dc.contributor.author
 hal.structure.identifier
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
495876 Laboratoire d'Electronique, d'Informatique et d'Image [EA 7508] [Le2i]
dc.date.accessioned2018
dc.date.available2018
dc.date.issued2017
dc.date.submitted2018
dc.identifier.issn1369-8478
dc.identifier.urihttp://hdl.handle.net/10985/13060
dc.description.abstractA model of a realism score for immersive virtual reality and driving simulators is presented. First, we give an outlook of the different definitions of what ‘‘realism” is and the different approaches that exist in the literature to objectively quantify it. Then, we present the method, the theoretical development of the score and the results proposed. This realism score system aims to objectively quantify the characteristics of the visual perception happening for a perfect (non-altered vision) observer when experiencing an immersive VR system, as compared to the human visual system in a real (non-VR) situation. It addresses not only the visual perception but also the immersivity of the experience. The approach is different from the signal detection theory and the quantum efficiency theory that both rely on probabilities computation. It is made of several items, graded between 0 and 100, and divided in two sections: vision cues and immersion cues. These items represent, and are based on, the different skills of the human visual system. Realism score could be used as a helping tool in many applications such as objectively grading the performance of a VR system, defining the specifications of a new display, or choosing a simulator between several others available for a given experiment.
dc.language.isoen
dc.publisherElsevier
dc.rightsPost-print
dc.subjectVirtual reality
dc.subjectRealism assessment
dc.subjectObjective score
dc.subjectHuman visual system
dc.titleModel of realism score for immersive VR systems
dc.identifier.doi10.1016/j.trf.2017.08.015
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.page1-14
ensam.journalTransportation Research Part F: Traffic Psychology and Behaviour
ensam.peerReviewingOui
hal.identifierhal-01779643
hal.version1
hal.statusaccept


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