Force and vibrotactile integration for 3D user interaction within virtual environments

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dc.contributor.author ERFANIAN, Aïda
ensam.hal.laboratories
  106219 University of Calgary
dc.contributor.author TARNG, Stanley
ensam.hal.laboratories
  106219 University of Calgary
dc.contributor.author HU, Yaoping
ensam.hal.laboratories
  106219 University of Calgary
dc.contributor.author PLOUZEAU, Jérémy
ensam.hal.laboratories
  495876 Laboratoire d'Electronique, d'Informatique et d'Image [EA 7508] [Le2i]
dc.contributor.author MERIENNE, Frédéric
ensam.hal.laboratories
  495876 Laboratoire d'Electronique, d'Informatique et d'Image [EA 7508] [Le2i]
dc.date.accessioned 2018-05-09T13:45:47Z
dc.date.available 2018-05-09T13:45:47Z
dc.date.issued 2017
dc.date.submitted 2018-04-29T14:46:54Z
dc.identifier.isbn 978-1-5090-6716-9
dc.identifier.uri http://hdl.handle.net/10985/13115
dc.description.abstract Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies on multi-sensory integration of visual and haptic cues revealed that the integration follows maximum likelihood estimation (MLE). Little effort focuses however on integrating force and vibrotactile cues - two sub-categorical cues of the haptic modality. Hence, this paper presents an investigation on MLE's suitability for integrating these sub-categorical cues. Within a stereoscopic VE, human users performed a 3D interactive task of navigating a flying drone along a high-voltage transmission line in an inaccessible region and identifying defects on the line. The users had to identify defects via individual force or vibrotactile cues, and their combinations in co-located and dislocated settings. The co-located setting provided both cues on the right hand of the users; whereas the dislocated setting delivered the force and vibrotactile cues on the right hand and forearm of the users, respectively. Task performance of the users, such as completion time and accuracy, was assessed under each cue and setting. The presence of the vibrotactile cue promoted a better performance than the force cue alone. This was in agreement with the role of tactile cues in sensing surface properties, herein setting a baseline for using MLE. The task performance under the co-located setting indicated certain degrees of combining those under the individual cues. In contrast, the performance under the dislocated setting was alike that under the individual vibrotactile cue. These observations imply an inconclusiveness of MLE to integrate both cues in a co-located setting for 3D user interaction. en
dc.language.iso en
dc.publisher IEEE
dc.rights Post-print
dc.subject 3D user interaction en
dc.subject Force and vibrotactile cues en
dc.subject Sensory integration en
dc.subject Maximum likelihood estimation en
dc.subject User performance en
dc.title Force and vibrotactile integration for 3D user interaction within virtual environments en
ensam.hal.id hal-01788965 *
ensam.hal.status accept *
dc.identifier.doi 10.1109/3DUI.2017.7893322
dc.typdoc Communications avec actes
dc.localisation Institut de Chalon sur Saône
dc.subject.hal Informatique: Interface homme-machine
dc.subject.hal Informatique: Synthèse d'image et réalité virtuelle
ensam.audience Internationale
ensam.conference.title IEEE Virtual Reality
ensam.conference.date 2017-03-18
ensam.country Etats-Unis
ensam.title.proceeding IEEE Virtual Reality
ensam.page 87-94
ensam.city Los Angeles
ensam.peerReviewing Oui
ensam.invitedCommunication Non
ensam.proceeding Oui

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