Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments

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dc.contributor.author ERFANIAN, Aïda
ensam.hal.laboratories
  106219 University of Calgary
dc.contributor.author TARNG, Stanley
ensam.hal.laboratories
  106219 University of Calgary
dc.contributor.author HU, Yaoping
ensam.hal.laboratories
  106219 University of Calgary
dc.contributor.author PLOUZEAU, Jérémy
ensam.hal.laboratories
  495876 Laboratoire d'Electronique, d'Informatique et d'Image UMR CNRS 6306 [Le2i]
dc.contributor.author MERIENNE, Frédéric
ensam.hal.laboratories
  495876 Laboratoire d'Electronique, d'Informatique et d'Image UMR CNRS 6306 [Le2i]
dc.date.accessioned 2018-05-09T14:37:53Z
dc.date.available 2018-05-09T14:37:53Z
dc.date.issued 2017
dc.date.submitted 2018-04-29T14:41:53Z
dc.identifier.isbn 978-1-5090-6647-6
dc.identifier.uri http://hdl.handle.net/10985/13117
dc.description.abstract Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies showed that the integration of visual and haptic cues follows maximum likelihood estimation (MLE). Little effort focuses however on the mechanism of integrating force and vibrotactile cues. We thus investigated MLE's suitability for integrating these cues. Within a VE, human users undertook 3D interaction of navigating a flying drone along a high-voltage transmission line for inspection. The users received individual force or vibrotactile cues, and their combinations in collocated and dislocated settings. The users' task performance including completion time and accuracy was assessed under each individual cue and setting. The presence of the vibrotactile cue promoted a better performance than the force cue alone. This agreed with the applicability of tactile cues for sensing 3D surfaces, herein setting a baseline for using MLE. The task performance under the collocated setting indicated a degree of combining the individual cues. In contrast, the performance under the dislocated setting was alike under the individual vibrotactile cue. These observations imply a possible role of MLE in integrating force and vibrotactile cues for 3D user interaction within VEs. en
dc.language.iso en
dc.publisher IEEE
dc.rights Post-print
dc.subject Virtual reality en
dc.subject Haptics en
dc.subject 3D interaction en
dc.title Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments en
ensam.hal.id hal-01789058 *
ensam.hal.status accept *
dc.identifier.doi 10.1109/VR.2017.7892274
dc.typdoc Communications avec actes
dc.localisation Institut de Chalon sur Saône
dc.subject.hal Informatique: Interface homme-machine
dc.subject.hal Informatique: Synthèse d'image et réalité virtuelle
ensam.audience Internationale
ensam.conference.title IEEE Virtual Reality
ensam.conference.date 2017-03-18
ensam.country Etats-Unis
ensam.title.proceeding IEEE Virtual Reality
ensam.page 257-258
ensam.city Los Angeles
ensam.peerReviewing Oui
ensam.invitedCommunication Non
ensam.proceeding Oui

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