Parcourir Laboratoire d'Electronique, Informatique et Image (LE2I) par date de publication

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Parcourir Laboratoire d'Electronique, Informatique et Image (LE2I) par date de publication

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    DORADO, José Luis; FIGUEROA, Pablo; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric; HERNANDEZ, José Tiberio (IEEE, 2017)
    This study presents a comparison of the influence of different VR environments in the task of selecting a preferred seat in an opera theater. We used gaze-based raycasting and headsets in a low-cost head-mounted display ...
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    PORSSUT, Thibault; CHARDONNET, Jean-Rémy (IEEE, 2017)
    We present a first study where we combine two asymetric virtual reality systems for telecollaboration purposes: a CAVE system and a head-mounted display (HMD), using a server-client type architecture. Experiments on a ...
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    ALIBAY, Farzana; KAVAKLI, Manolya; CHARDONNET, Jean-Rémy; BAIG, Muhammad Zeeshan (2017)
    Multi-Modal Interface Systems (MMIS) have proliferated in the last few decades, since they provide a direct interface for both Human Computer Interaction (HCI) and face-to-face communication. Our aim is to provide users ...
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    BENSEKKA, Chakib Arslane; GUILLET, Christophe; MERIENNE, Frédéric; POZZO, Thierry (Elsevier, 2017)
    The motion capture systems are increasingly used for biomedical purposes. In order to recognize and classify the movements, however whole-body movements using passive markers, generate a huge amount of data. Can topological ...
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    LI, Bo; ZHANG, Hongyi; LOU, Ruding (Flavius Cristian MĂRCĂU, 2017)
    In this paper, we at first introduce the context of multi-disciplinary collaboration and the usage of multiple computer-human interfaces (chis) with domain specified software. Then we propose the co-located multi-view ...
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    CHARDONNET, Jean-Rémy; MIRZAEI, Mohammad Ali; MERIENNE, Frédéric (Taylor & Francis, 2017)
    Navigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, ...
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    YUZOFF, Norhasliza M.; AHMAD, Rana Fayyaz; GUILLET, Christophe; MALIK, Aamir Saeed; SAAD, Naufal M.; MERIENNE, Frédéric (IEEE, 2017)
    Driving distraction is a topic of great interest in the transport safety-research community, because it is now a primary cause of road accidents. A recent report has revealed that distraction is more alarming than previously ...
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    PLOUZEAU, Jérémy; CHARDONNET, Jean-Rémy; MERIENNE, Frédéric (2017)
    In virtual reality, a simulator exists for each application and is therefore designed to fullfil simulation requirements. In this poster, we present a novel dynamic platform that can be used in different configurations. ...
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    MERIENNE, Frédéric (Taylor and Francis, 2017)
    Virtual reality aims at immersing a user in a virtual environment. Dedicated virtual reality technologies of human–computer interaction enable to make the link between the user and a virtual environment in capturing the ...
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    ASSILA, Ahlem; PLOUZEAU, Jérémy; MERIENNE, Frédéric; ERFANIAN, Aïda; HU, Yaoping (Springer, 2017)
    Navigation is a key factor for immersion and exploration in virtual environment (VE). Nevertheless, measuring navigation performance is not an easy task, especially when analyzing and interpreting heterogeneous results of ...
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    CHARDONNET, Jean-Rémy; FROMENTIN, Guillaume; OUTEIRO, José (2017)
    This article presents a work in progress of using augmented reality as a way to help handling computer numerical control (cnc) machine tools. Several reasons justify the use of augmented reality in machine tools: (i) a ...
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    PERROUD, Benoit; RÉGNIER, Stéphane; KEMENY, Andras; MERIENNE, Frédéric (Elsevier, 2017)
    A model of a realism score for immersive virtual reality and driving simulators is presented. First, we give an outlook of the different definitions of what ‘‘realism” is and the different approaches that exist in the ...
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    DI LORETO, Cédric; CHARDONNET, Jean-Rémy; RYARD, Julien; ROUSSEAU, Alain (2017)
    Dans cet article, nous proposons d'évaluer la performance d'un simulateur immersif de travail en hauteur en réalité mixte, en termes de sentiment de présence et de répercussion sur le sentiment d'anxiété liée à la hauteur. ...
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    KEMENY, Andras; GEORGE, Paul; MERIENNE, Frédéric; COLOMBET, Florent (Society for Imaging Science and Technology, 2017)
    In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may frequently induce cybersickness or VR-Induced Symptoms and Effects (VRISE), drastically limiting the friendly use of VR ...
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    FALIU, Barnabé (2017)
    Over the last years participation in urban design and planning has gained interest of research institutions, and more particularly ICT-mediated citizen participation in urban projects. This paper is exploring a solution ...
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    LI, Bo; LOU, Ruding; POSSELT, Javier; SEGONDS, Frédéric; MERIENNE, Frédéric; KEMENY, Andras (2017)
    In co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task ...
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    BELOUFA, Sabrina; CAUCHARD, Fabrice; VEDRENNE, Joël; VAILLEAU, Benjamin; KEMENY, Andras; MERIENNE, Frédéric; BOUCHEIX, Jean-Michel (Elsevier, 2017)
    The present paper deals with how to design and test an eco-driving training tool in the form of a digital educational game, including a specific guidance system interface to each eco-driving rules. We tested whether learners ...
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    ERFANIAN, Aïda; TARNG, Stanley; HU, Yaoping; PLOUZEAU, Jérémy; MERIENNE, Frédéric (IEEE, 2017)
    Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies on multi-sensory integration of visual and haptic cues revealed that the integration follows maximum likelihood ...
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    ERFANIAN, Aïda; TARNG, Stanley; HU, Yaoping; PLOUZEAU, Jérémy; MERIENNE, Frédéric (IEEE, 2017)
    Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs). Studies showed that the integration of visual and haptic cues follows maximum likelihood estimation (MLE). Little effort ...
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    HRIMECH, Hamid; BELOUFA, Sabrina; MERIENNE, Frédéric; BOUCHEIX, Jean-Michel; CAUCHARD, Fabrice; VEDRENNE, Joël; KEMENY, Andras (Frontiers Media, 2016-10-27)
    Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects ...

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