Show simple item record

dc.contributor.authorDOMINJON, Lionel
dc.contributor.author
 hal.structure.identifier
LECUYER, Anatole
155295 Virtual Reality for Improved Innovative Immersive Interaction [VR4I]
dc.contributor.author
 hal.structure.identifier
BURKHARDT, Jean-Marie
5560 Laboratoire d'Ergonomie Informatique [LEI]
dc.contributor.author
 hal.structure.identifier
RICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.date.accessioned2012
dc.date.available2012
dc.date.issued2006
dc.identifier.citationAdvances in Computer Graphics, Lecture Notes in Computer Science, Vol. 4035, p 288-299
dc.identifier.urihttp://hdl.handle.net/10985/6538
dc.description.abstractThis paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
dc.language.isoen_US
dc.publisherSpringer Link
dc.rightsPre-print
dc.titleA Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
dc.identifier.doi10.1007/11784203_25
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationCentre de Angers
dc.localisationInstitut de Laval
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
hal.statusunsent


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record