A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
dc.contributor.author | DOMINJON, Lionel |
dc.contributor.author
hal.structure.identifier | LECUYER, Anatole
|
dc.contributor.author
hal.structure.identifier | BURKHARDT, Jean-Marie
|
dc.contributor.author
hal.structure.identifier | RICHIR, Simon
|
dc.date.accessioned | 2012 |
dc.date.available | 2012 |
dc.date.issued | 2006 |
dc.identifier.citation | Advances in Computer Graphics, Lecture Notes in Computer Science, Vol. 4035, p 288-299 |
dc.identifier.uri | http://hdl.handle.net/10985/6538 |
dc.description.abstract | This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique. |
dc.language.iso | en_US |
dc.publisher | Springer Link |
dc.rights | Pre-print |
dc.title | A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace |
dc.identifier.doi | 10.1007/11784203_25 |
dc.typdoc | Article dans une revue avec comité de lecture |
dc.localisation | Centre de Angers |
dc.localisation | Institut de Laval |
dc.subject.hal | Informatique: Interface homme-machine |
dc.subject.hal | Informatique: Synthèse d'image et réalité virtuelle |
hal.status | unsent |