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dc.contributor.authorHRIMECH, Hamid
dc.contributor.author
 hal.structure.identifier
ALEM, Leila
6181 CSIRO Information and Commuciation Technologies [CSIRO ICT Centre]
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2013
dc.date.available2013
dc.date.issued2011
dc.date.submitted2013
dc.identifier.issn1687-5893
dc.identifier.urihttp://hdl.handle.net/10985/6854
dc.description.abstractIn this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.
dc.language.isoen
dc.publisherHindawi
dc.rightsPost-print
dc.subjectVirtual reality
dc.titleHow 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment
dc.identifier.doi10.1155/2011/172318
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.page230-241
ensam.journalAdvances in Human-Computer Interaction
ensam.volume2011
hal.identifierhal-00799037
hal.version1
hal.statusaccept


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