Understanding the affordances of navigation metaphors in a collaborative virtual environment
Article dans une revue avec comité de lecture
Résumé
When designing a collaborative virtual environment (CVE) one important decision is to identify the right interaction technique to be used. This paper takes the position that the interaction techniques used in a CVE have an effect on user’s collaborative experience. Paper investigates the effect of three 3D navigation techniques on user’s experience when interacting in a CVE. We report the affordances of navigation techniques using different aspects of user’s experience such as awareness, perception of collaborative effort, presence and satisfaction. 40 subjects were grouped in pairs of two users to perform a collaborative navigation task. Our results show that giving the user’s a direct control of their actions influences positively their copresence and awareness. A direct visual feedback of the partner’s point of view is beneficial for the copresence and the awareness. Finally, the space reference and the orientation in the virtual environment (VE) have an impact on the user involvement. These results provide an initial set of guidelines for the design of collaborative virtual environments.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Article dans une revue avec comité de lectureIn this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive ...
-
Article dans une revue avec comité de lectureHRIMECH, Hamid; BELOUFA, Sabrina; BOUCHEIX, Jean-Michel; CAUCHARD, Fabrice; VEDRENNE, Joël; KEMENY, Andras; MERIENNE, Frédéric (Frontiers Media S.A, 2016)Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects ...
-
Communication avec acteThis paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedback while driving. The design of this interface takes into account the criteria for virtual reality not inducing cognitive ...
-
Communication avec acteThe current industrial PLM tool generally relies on Concurrent Engineering (CE), which involves conducting product design and manufacturing stages in parallel and integrating technical data for sharing among different ...
-
Communication avec acteIn co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task ...