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dc.contributor.author
 hal.structure.identifier
GEORGE, Paul
133641 Technocentre Renault [Guyancourt]
dc.contributor.author
 hal.structure.identifier
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
dc.contributor.authorCOLOMBET, Florent
dc.contributor.authorMOUTTAPA THOUVENIN, Indira
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.contributor.authorCHARDONNET, Jean-Rémy
dc.date.accessioned2014
dc.date.available2015
dc.date.issued2014
dc.date.submitted2014
dc.identifier.issn0277-786X
dc.identifier.urihttp://hdl.handle.net/10985/7954
dc.description.abstractImmersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread that binds them. It is used during immersive digital project reviews between designers, engineers, ergonomists, etc. The digital mockup is also used to assess future car architecture, habitability or perceived quality requirements with the aim to reduce using physical mockups for optimized cost, delay and quality efficiency. Among the difficulties identified by the users, handling the mockup is a major one. Inspired by current uses of nomad devices (multi-touch gestures, IPhone UI look’n’feel and AR applications), we designed a navigation technique taking advantage of these popular input devices: Space scrolling allows moving around the mockup. In this paper, we present the results of a study we conducted on the usability and acceptability of the proposed smartphone-based interaction metaphor compared to traditional technique and we provide indications of the most efficient choices for different use-cases accordingly. It was carried out in a traditional 4-sided CAVE and its purpose is to assess a chosen set of interaction techniques to be implemented in Renault’s new 5-sides 4K x 4K wall high performance CAVE. The proposed new metaphor using nomad devices is well accepted by novice VR users and future implementation should allow an efficient industrial use. Their use is an easy and user friendly alternative of the existing traditional control devices such as a joystick.
dc.language.isoen_US
dc.publisherSPIE
dc.rightsPost-print
dc.subjectInteraction technique
dc.subjectNavigation technique
dc.subjectVirtual reality
dc.subjectAugmented reality
dc.subjectNomad devices
dc.subjectImmersive room
dc.subjectSimulation
dc.subjectCAVE
dc.titleEvaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review
dc.identifier.doi10.1117/12.2038237
dc.typdocCommunication avec acte
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Informatique mobile
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.conference.titleIS&T/SPIE Electronic Imaging, The Engineering Reality of Virtual Reality 2014
ensam.conference.date2014-02-03
ensam.countryUnited States
ensam.title.proceedingIS&T/SPIE Electronic Imaging
ensam.page1-7
ensam.volume9012
hal.identifierhal-00975227
hal.version1
hal.submission.permittedupdateFiles
hal.statusaccept


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