Using TRIZ in the forecasting of the computer role playing games evolution
dc.contributor.author
hal.structure.identifier | KURELA, Michal
|
dc.contributor.author
hal.structure.identifier | CRUBLEAU, Pascal
|
dc.contributor.author
hal.structure.identifier | SAMIER, Henri
|
dc.date.accessioned | 2014 |
dc.date.available | 2014 |
dc.date.issued | 2011 |
dc.date.submitted | 2014 |
dc.identifier.issn | 1877-7058 |
dc.identifier.uri | http://hdl.handle.net/10985/8468 |
dc.description | http://www.sciencedirect.com/science/article/pii/S1877705811001664 |
dc.description.abstract | This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only part of the technical evolution laws was explored and only on the selected subsystems of CRPGs, because the complete analysis would constitute a much longer paper. The research was essentially qualitative. In conclusion it allows to state that TRIZ evolution laws are matching to many instances of CRPG subsystems evolution paths what allows to propose directions for the future development of CRPGs. |
dc.language.iso | en_US |
dc.publisher | Elsevier |
dc.rights | Post-print |
dc.subject | CRPG |
dc.subject | Role-playing game |
dc.subject | System evolution |
dc.subject | TRIZ |
dc.title | Using TRIZ in the forecasting of the computer role playing games evolution |
dc.identifier.doi | 10.1016/j.proeng.2011.03.149 |
dc.typdoc | Article dans une revue avec comité de lecture |
dc.localisation | Centre de Angers |
dc.subject.hal | Sciences de l'Homme et Société: Sciences de l'information et de la communication |
ensam.audience | Internationale |
ensam.page | 640-645 |
ensam.journal | Procedia Engineering |
ensam.volume | 9 |
hal.identifier | hal-01061279 |
hal.version | 1 |
hal.submission.permitted | updateMetadata |
hal.status | accept |
dc.identifier.eissn | 1877-7058 |