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dc.contributor.authorNGUYEN, Van-Hanh
dc.contributor.authorMARTINEZ, Jean-Luc
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2015
dc.date.available2015
dc.date.issued2010
dc.date.submitted2014
dc.identifier.issn0219-4678
dc.identifier.urihttp://hdl.handle.net/10985/9283
dc.description.abstractOne of the most effective applications of virtual reality (VR) in physical rehabilitation is training, where patients are trained for sequence decision-making in special situations presented in virtual environment. In this application, the evaluation of the movement of the subject performing a physical task is crucial. A good evaluation of the motion is necessary to follow the progression of the patient during his training session. Therefore, it helps therapist to better supervise therapeutic planning. Actually, the performance of the patient's training is determined by subjective observation of the therapist. Our approach is to propose a system that allows the patient to perform his training and to evaluate the progress of training in an autonomous way. This system consists of a motion analysis technique for a rehabilitation application where the patient is represented by his own avatar in virtual environment. The task performance required from the patient is his capability to reproduce in real time a movement. The real-time motion evaluation technique is based on the time series data matching method called Longest Common Sub-Sequence (hereafter LCSS). It is used to calculate distance between the reference motion of virtual avatar and the captured motion data of the patients and thus is used to determine how well the patients are doing during the training. The complexity of the technique proposed is in the order of O(δ) in which δ is a constant matching window size. Our prototype application is based on Tai-chi movements which have shown many health benefits and are increasingly used for therapeutic purposes.
dc.description.sponsorshipSIMACTION project
dc.language.isoen
dc.publisherWorld Scientific Publishing
dc.rightsPost-print
dc.subjectVirtual training
dc.subjectReal-time LCSS
dc.subjectMotion evaluation
dc.subjectMotor rehabilitation
dc.titleTraining-based on real-time motion evaluation for functional rehabilitation in virtual environment
dc.identifier.doi10.1142/S0219467810003755
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
dc.subject.halInformatique: Traitement du signal et de l'image
ensam.audienceInternationale
ensam.page235-250
ensam.journalInternational Journal of Image and Graphics
ensam.volume10
ensam.issue2
hal.identifierhal-01110998
hal.version1
hal.statusaccept


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