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dc.contributor.authorORTEGA-GONZALEZ, Vladimir
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.contributor.authorGARBAYA, Samir
dc.date.accessioned2015
dc.date.available2017
dc.date.issued2010
dc.date.submitted2014
dc.identifier.isbn978-0-7918-4908-8
dc.identifier.urihttp://hdl.handle.net/10985/9437
dc.description.abstractIn this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing techniques. The 3D sound metaphors are supposed to improve the user performance and perception. The interest of this kind of stimulation mechanism is that it could allow providing efficient 3D interaction for interactive tasks such as selection, manipulation and navigation among others. We describe the main related concepts, the most relevant related work, the current theoretical and technical problems, the description of our approach, our scientific objectives, our methodology and our research perspectives.
dc.language.isoen
dc.publisherASME
dc.rightsPost-print
dc.subject3D sound
dc.subject3D Interaction
dc.subjectVirtual reality
dc.subjectHuman Computer Interfaces
dc.titleUsing 3D sound for providing 3D interaction in virtual environment
ensam.embargo.terms2 Years
dc.identifier.doi10.1115/WINVR2010-3750
dc.typdocCommunication avec acte
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.conference.titleASME World Conference on Innovative Virtual Reality (WinVR)
ensam.conference.date2010-05-12
ensam.countryEtats-Unis
ensam.title.proceedingASME World Conference on Innovative Virtual Reality (WinVR)
ensam.page311-321
ensam.cityAmes
hal.identifierhal-01139552
hal.version1
hal.statusaccept


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