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 hal.structure.identifier
KEMENY, Andras
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
121997 Centre Technique de Simulation
133641 Technocentre Renault [Guyancourt]
dc.date.accessioned2015
dc.date.available2015
dc.date.issued2014
dc.date.submitted2014
dc.identifier.isbn978 -1- 4503 - 2626 -1
dc.identifier.urihttp://hdl.handle.net/10985/9454
dc.description.abstractDriving simulation from the very beginning of the advent of VR technology uses the very same technology for visualization and similar technology for head movement tracking and high end 3D vision. They also share the same or similar difficulties in rendering movements of the observer in the virtual environments. The visual-vestibular conflict, due to the discrepancies perceived by the human visual and vestibular systems, induce the so-called simulation sickness, when driving or displacing using a control device (ex. Joystick). Another cause for simulation sickness is the transport delay, the delay between the action and the corresponding rendering cues. Another similarity between driving simulation and VR is need for correct scale 1:1 perception. Correct perception of speed and acceleration in driving simulation is crucial for automotive experiments for Advances Driver Aid System (ADAS) as vehicle behavior has to be simulated correctly and anywhere where the correct mental workload is an issue as real immersion and driver attention is depending on it. Correct perception of distances and object size is crucial using HMDs or CAVEs, especially as their use is frequently involving digital mockup validation for design, architecture or interior and exterior lighting. Today, the advents of high resolution 4K digital display technology allows near eye resolution stereoscopic 3D walls and integrate them in high performance CAVEs. High performance CAVEs now can be used for vehicle ergonomics, styling, interior lighting and perceived quality. The first CAVE in France, built in 2001 at Arts et Metiers ParisTech, is a 4 sided CAVE with a modifiable geometry with now traditional display technology. The latest one is Renault’s 70M 3D pixel 5 sides CAVE with 4K x 4K walls and floor and with a cluster of 20 PCs. Another equipment recently designed at Renault is the motion based CARDS driving simulator with CAVE like 4 sides display system providing full 3D immersion for the driver. The separation between driving simulation and digital mockup design review is now fading though different uses will require different simulation configurations. New application domains, such as automotive AR design, will bring combined features of VR and driving simulation technics, including CAVE like display system equipped driving simulators.
dc.language.isoen
dc.rightsPost-print
dc.subjectDriving simulation
dc.subjectVirtual reality
dc.subjectCAVE
dc.subjectScale 1:1 perception
dc.subjectAugmented Reality
dc.subjectSimulation sickness
dc.subjectTransport Delay
dc.titleFrom Driving Simulation to Virtual Reality
dc.typdocCommunication avec acte
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.conference.titleLaval Virtual VRIC'14
ensam.conference.date2014-04-09
ensam.countryFrance
ensam.title.proceedingLaval Virtual VRIC
ensam.page1-5
ensam.cityLaval
hal.identifierhal-01142689
hal.version1
hal.statusaccept


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