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dc.contributor.authorMIRAOUI, Chekra
dc.contributor.authorWENDRICH, Robert
dc.contributor.authorLIM, Theodore
dc.contributor.author
 hal.structure.identifier
STANESCU, Ioana Andreea
253179 Carol I National Defence University
dc.contributor.author
 hal.structure.identifier
HAUGE, Jannicke Baalsrud
217679 Bremer Institut für Produktion und Logistik GmbH [BIBA]
dc.contributor.author
 hal.structure.identifier
GARBAYA, Samir
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2015
dc.date.available2015
dc.date.issued2014
dc.date.submitted2014
dc.identifier.urihttp://hdl.handle.net/10985/9465
dc.description.abstractVirtual reality and virtualization are currently used to design complex systems and demonstrate that they represent the functionalities of real systems. However, the design refinement of the virtual environment (VE) and distributed virtual environment (DVE) are still time consuming and costly, as it is mainly based on running experiments and the analysis of data deriving from virtual task execution samples of users. Gaming provides the player with online feedback on his performance communicated to the user through different sensory channels: vision, spatialized audio and haptics. This paper presents a prospective vision and the potential of a novel approach that extends the concept of human-in-the-loop originated form the User-Centred Design to Game-Enhanced VE design. In this concept, the player performance scores are analysed online and used for the optimization of the VE. The dynamic interoperability between the user experience records and the VE properties could shorten the development cycle time and satisfy the requirements of the application domain.
dc.language.isoen
dc.rightsPost-print
dc.subjectVirtual environment
dc.subjectGaming
dc.subjectHaptics
dc.subjectSpatialized audio
dc.titleSensorial Virtualization: Coupling Gaming and Virtual Environment
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.page16-30
ensam.journalJournal of Advanced Distributed Learning Technology
ensam.volume2
ensam.issue5
hal.identifierhal-01143478
hal.version1
hal.statusaccept


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