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dc.contributor.authorEYNARD, Rémy
dc.contributor.authorPALLOT, Marc
dc.contributor.author
 hal.structure.identifier
RICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
dc.date.accessioned2015
dc.date.available2017
dc.date.issued2015
dc.date.submitted2015
dc.identifier.urihttp://hdl.handle.net/10985/9918
dc.description.abstractUnderstanding the user experience has become over the last decade a major concern for both scientific community and industry. In the field of virtual reality, user experience models have already been established, however, only some of them have been empirically validated. Furthermore, the potential impact of verbal communication on user experience appears to be marginally studied by scholars. This study aims to assess the impact of verbal communication on specific factors of the user experience in the context of Virtual Reality. These factors are spatial presence, social presence and performance gain. Participants (N = 52) immersed by teams of two players in the game Minecraft had to achieve a specified goal in a given period of time. To measure the impact of verbal communication on this task by comparison, half of teams could not communicate verbally, the other half were able to. Our results highlight a significant positive effect of verbal communication on the performance gain as well as on the hedonic evaluation of the user experience. Despite some limitations and questions raised by this empirical study, these results along with previous literature demonstrate the significant impact induced by interpersonal verbal communication on the user experience in the context of a 3D immersive virtual environment.
dc.language.isoen
dc.rightsPost-print
dc.subjectVirtual Reality
dc.subject3D Immersive Environment
dc.subjectUser Experience
dc.subjectSocial Interactions
dc.subjectVerbal Communication
dc.subjectSpatial Presence
dc.subjectSocial Presence
dc.subjectPerformance
dc.titleImpact of Verbal Communication on User Experience in 3D Immersive Virtual Environments
ensam.embargo.terms2 Years
dc.typdocCommunication avec acte
dc.localisationCentre de Angers
dc.subject.halSciences de l'Homme et Société: Sciences de l'information et de la communication
ensam.audienceNon spécifiée
ensam.conference.title21st ICE/IEEE International Technology Management Conference
ensam.conference.date2015-06
ensam.countryIrlande
ensam.title.proceedingInternational Technology Management Conference
ensam.page1-9
ensam.cityBelfast
hal.statusunsent


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