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dc.contributor.authorMARSH, William Eric
dc.contributor.author
 hal.structure.identifier
MERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2015
dc.date.available2016
dc.date.issued2015
dc.date.submitted2015
dc.identifier.urihttp://hdl.handle.net/10985/9993
dc.description.abstractWe present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide different views and interaction possibilities within the same virtual scene. At its core, this idea is not novel. However, the literature reveals few examples of this paradigm in which virtual information is presented on a second physical device to augment an immersive virtual environment. Similarly, it is unclear where the system should be positioned within existing augmented/mixed/virtual reality taxonomies. We argue that interactions occur within a nesting of virtual and physical contexts, and that formalizing these relationships is important when attempting to understand perceptual issues. The goal of this paper is, thus, to describe the new system by proposing a scheme to formally identify sources of bias and then adapting an existing taxonomy to classify such systems.
dc.description.sponsorshipProjet FUI VARI3
dc.language.isoen
dc.publisherIEEE
dc.rightsPost-print
dc.subjectAugmented reality
dc.subjectVirtual reality
dc.titleNested immersion: Describing and classifying augmented virtual reality
ensam.embargo.terms1 Year
dc.typdocCommunication avec acte
dc.localisationCentre de Aix en Provence
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Informatique mobile
dc.subject.halInformatique: Ingénierie assistée par ordinateur
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.conference.titleIEEE Symposium on 3D User Interfaces- -Workshop
ensam.conference.date2015-03-23
ensam.countryFrance
ensam.title.proceedingIEEE Virtual Reality Workshop on Perceptual and Cognitive Issues in Augmented Reality (PERCAR)
ensam.page1-6
ensam.cityArles
hal.statusunsent


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