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<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Sun, 14 Jun 2026 11:00:52 GMT</pubDate>
<dc:date>2026-06-14T11:00:52Z</dc:date>
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<title>How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment</title>
<link>http://hdl.handle.net/10985/6854</link>
<description>How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment
HRIMECH, Hamid; ALEM, Leila; MERIENNE, Frédéric
In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.
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<pubDate>Sat, 01 Jan 2011 00:00:00 GMT</pubDate>
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<dc:date>2011-01-01T00:00:00Z</dc:date>
<dc:creator>HRIMECH, Hamid</dc:creator>
<dc:creator>ALEM, Leila</dc:creator>
<dc:creator>MERIENNE, Frédéric</dc:creator>
<dc:description>In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.</dc:description>
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<item>
<title>Understanding the affordances of navigation metaphors in a collaborative virtual environment</title>
<link>http://hdl.handle.net/10985/6856</link>
<description>Understanding the affordances of navigation metaphors in a collaborative virtual environment
HRIMECH, Hamid; ALEM, Leila; MERIENNE, Frédéric
When designing a collaborative virtual environment (CVE) one important decision is to identify the right interaction technique to be used. This paper takes the position that the interaction techniques used in a CVE have an effect on user’s collaborative experience. Paper investigates the effect of three 3D navigation techniques on user’s experience when interacting in a CVE. We report the affordances of navigation techniques using different aspects of user’s experience such as awareness, perception of collaborative effort, presence and satisfaction. 40 subjects were grouped in pairs of two users to perform a collaborative navigation task. Our results show that giving the user’s a direct control of their actions influences positively their copresence and awareness. A direct visual feedback of the partner’s point of view is beneficial for the copresence and the awareness. Finally, the space reference and the orientation in the virtual environment (VE) have an impact on the user involvement. These results provide an initial set of guidelines for the design of collaborative virtual environments.
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<pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/6856</guid>
<dc:date>2010-01-01T00:00:00Z</dc:date>
<dc:creator>HRIMECH, Hamid</dc:creator>
<dc:creator>ALEM, Leila</dc:creator>
<dc:creator>MERIENNE, Frédéric</dc:creator>
<dc:description>When designing a collaborative virtual environment (CVE) one important decision is to identify the right interaction technique to be used. This paper takes the position that the interaction techniques used in a CVE have an effect on user’s collaborative experience. Paper investigates the effect of three 3D navigation techniques on user’s experience when interacting in a CVE. We report the affordances of navigation techniques using different aspects of user’s experience such as awareness, perception of collaborative effort, presence and satisfaction. 40 subjects were grouped in pairs of two users to perform a collaborative navigation task. Our results show that giving the user’s a direct control of their actions influences positively their copresence and awareness. A direct visual feedback of the partner’s point of view is beneficial for the copresence and the awareness. Finally, the space reference and the orientation in the virtual environment (VE) have an impact on the user involvement. These results provide an initial set of guidelines for the design of collaborative virtual environments.</dc:description>
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