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<title>SAM</title>
<link>https://sam.ensam.eu:443</link>
<description>The DSpace digital repository system captures, stores, indexes, preserves, and distributes digital research material.</description>
<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Tue, 19 May 2026 13:17:06 GMT</pubDate>
<dc:date>2026-05-19T13:17:06Z</dc:date>
<item>
<title>Déploiement, en PME, d’une stratégie d’innovation de rupture</title>
<link>http://hdl.handle.net/10985/10227</link>
<description>Déploiement, en PME, d’une stratégie d’innovation de rupture
BLANCHARD, Philippe; CHRISTOFOL, Hervé; RICHIR, Simon
Notre enjeu est de proposer aux PME un dispositif leur permettant d'initier et d'accroître leur capacité d'innovation. Un mécanisme d'innovation de rupture a été analysé, modélisé, puis testé sur le terrain. L'essentiel de cette communication détaille l'accompagnement d'une PME choisie comme prototype d'expérimentation. Les succès obtenus permettent d'imaginer la prochaine mise à disposition, pour cette population, d'une méthodologie de conception innovante abordable et efficace.
</description>
<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10227</guid>
<dc:date>2013-01-01T00:00:00Z</dc:date>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>CHRISTOFOL, Hervé</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Notre enjeu est de proposer aux PME un dispositif leur permettant d'initier et d'accroître leur capacité d'innovation. Un mécanisme d'innovation de rupture a été analysé, modélisé, puis testé sur le terrain. L'essentiel de cette communication détaille l'accompagnement d'une PME choisie comme prototype d'expérimentation. Les succès obtenus permettent d'imaginer la prochaine mise à disposition, pour cette population, d'une méthodologie de conception innovante abordable et efficace.</dc:description>
</item>
<item>
<title>Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality</title>
<link>http://hdl.handle.net/10985/21435</link>
<description>Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality
FLEURY, Sylvain; POUSSARD, Benjamin; BLANCHARD, Philippe; DUPONT, Laurent; BROEKEMA, Peter; RICHIR, Simon
Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this purpose, a co-creation process with help of new technologies was carried out from initial ideation to 3D modelling. Each tool has been characterized in terms of user experience measured by questionnaire. This research validates a design process of furniture based on immersive technology and provide some recommendations for the implementation and improvement of this process.
</description>
<pubDate>Sat, 01 Jan 2022 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/21435</guid>
<dc:date>2022-01-01T00:00:00Z</dc:date>
<dc:creator>FLEURY, Sylvain</dc:creator>
<dc:creator>POUSSARD, Benjamin</dc:creator>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>DUPONT, Laurent</dc:creator>
<dc:creator>BROEKEMA, Peter</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this purpose, a co-creation process with help of new technologies was carried out from initial ideation to 3D modelling. Each tool has been characterized in terms of user experience measured by questionnaire. This research validates a design process of furniture based on immersive technology and provide some recommendations for the implementation and improvement of this process.</dc:description>
</item>
<item>
<title>Augmented and Virtual Reality Simulation in Industry</title>
<link>http://hdl.handle.net/10985/24713</link>
<description>Augmented and Virtual Reality Simulation in Industry
FLEURY, Sylvain; BERNARD, Fabien; PAQUIN, Raphael; BLANCHARD, Philippe; RICHIR, Simon
Simulators have been used for a long time in industry. We identify three categories of use: training, design, and testing. We underline that for these three categories of uses, the two major areas of improvement are a better use of haptic devices but also of artificial intelligence.
</description>
<pubDate>Mon, 13 Nov 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/24713</guid>
<dc:date>2023-11-13T00:00:00Z</dc:date>
<dc:creator>FLEURY, Sylvain</dc:creator>
<dc:creator>BERNARD, Fabien</dc:creator>
<dc:creator>PAQUIN, Raphael</dc:creator>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Simulators have been used for a long time in industry. We identify three categories of use: training, design, and testing. We underline that for these three categories of uses, the two major areas of improvement are a better use of haptic devices but also of artificial intelligence.</dc:description>
</item>
<item>
<title>A study of the effects of a natural virtual  environment on creativity during a product design  activity</title>
<link>http://hdl.handle.net/10985/20166</link>
<description>A study of the effects of a natural virtual  environment on creativity during a product design  activity
FLEURY, Sylvain; BLANCHARD, Philippe; RICHIR, Simon
Numerous studies have shown a beneficial effect of exposing people to natural landscapes and plants on their well being and attentional functioning. The aim of the present study was to evaluate the effects of a natural virtual environment on creativity in a task consisting of sketching ideas of creative solutions to a problem. The participants in this experiment were asked to sketch ideas of innovative workstation for a person in a wheelchair. To do this, they used a virtual reality sketching tool. They performed this task once in a neutral environment (all in the dark), one in a natural virtual envirnment (forest) and once in a non-natural environment (office). The results revealed that people tend to be more creative in this task when they are immersed in a natural environment than when they are in a neutral environment without any vegetation.
</description>
<pubDate>Fri, 01 Jan 2021 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/20166</guid>
<dc:date>2021-01-01T00:00:00Z</dc:date>
<dc:creator>FLEURY, Sylvain</dc:creator>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Numerous studies have shown a beneficial effect of exposing people to natural landscapes and plants on their well being and attentional functioning. The aim of the present study was to evaluate the effects of a natural virtual environment on creativity in a task consisting of sketching ideas of creative solutions to a problem. The participants in this experiment were asked to sketch ideas of innovative workstation for a person in a wheelchair. To do this, they used a virtual reality sketching tool. They performed this task once in a neutral environment (all in the dark), one in a natural virtual envirnment (forest) and once in a non-natural environment (office). The results revealed that people tend to be more creative in this task when they are immersed in a natural environment than when they are in a neutral environment without any vegetation.</dc:description>
</item>
<item>
<title>Expérimentation, en milieu contraint, d’une méthodologie de co-conception de produits innovants</title>
<link>http://hdl.handle.net/10985/10000</link>
<description>Expérimentation, en milieu contraint, d’une méthodologie de co-conception de produits innovants
BLANCHARD, Philippe; CHRISTOFOL, Hervé; RICHIR, Simon
Nous proposons un modèle de co-conception qui a été construit, testé puis appliqué à un exemple de développement de produit nouveau, en PME, par la combinaison d’une analyse de la valeur associée à des pratiques de co-design.
</description>
<pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10000</guid>
<dc:date>2012-01-01T00:00:00Z</dc:date>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>CHRISTOFOL, Hervé</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Nous proposons un modèle de co-conception qui a été construit, testé puis appliqué à un exemple de développement de produit nouveau, en PME, par la combinaison d’une analyse de la valeur associée à des pratiques de co-design.</dc:description>
</item>
<item>
<title>On the effectiveness of experimenting with C-K theory in design education: analysis of process methodology, results and main lessons drawn</title>
<link>http://hdl.handle.net/10985/10229</link>
<description>On the effectiveness of experimenting with C-K theory in design education: analysis of process methodology, results and main lessons drawn
BLANCHARD, Philippe; CORSI, Patrick; CHRISTOFOL, Hervé; RICHIR, Simon
This paper experiments a transdisciplinary design innovation way in educational contexts through workshops implementing a C-K Theory-based co-evolution between Concepts and Knowledge spaces. At l’école de design Nantes Atlantique EDNA, a ‘posture for humans’ concept subject was prescribed to students working half time in industry as a preparatory phase to the development of a contemporary day bed. The workshop permuted halfway C-K groups’ yields: cross-contents swaps brought ruptures in groups’ bias and enabled locating and addressing cognitive fixations. A log scale expressed relative ΔK increments in mobilized knowledge. Groups’ innovation capability was graded on innovation capability maturity levels relative to C constructs. Engineering students often opened large K gaps while designers amplified C jumps even if bounding K operations. The process improves C-K implementation processes for small organizations and hybridizes competencies. With its primary power to orderly address the known and the imaginary, C-K Theory helps going beyond known design innovation approaches and supports educational settings not far from what is possible about everywhere in all specialty domains.
</description>
<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10229</guid>
<dc:date>2013-01-01T00:00:00Z</dc:date>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>CORSI, Patrick</dc:creator>
<dc:creator>CHRISTOFOL, Hervé</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>This paper experiments a transdisciplinary design innovation way in educational contexts through workshops implementing a C-K Theory-based co-evolution between Concepts and Knowledge spaces. At l’école de design Nantes Atlantique EDNA, a ‘posture for humans’ concept subject was prescribed to students working half time in industry as a preparatory phase to the development of a contemporary day bed. The workshop permuted halfway C-K groups’ yields: cross-contents swaps brought ruptures in groups’ bias and enabled locating and addressing cognitive fixations. A log scale expressed relative ΔK increments in mobilized knowledge. Groups’ innovation capability was graded on innovation capability maturity levels relative to C constructs. Engineering students often opened large K gaps while designers amplified C jumps even if bounding K operations. The process improves C-K implementation processes for small organizations and hybridizes competencies. With its primary power to orderly address the known and the imaginary, C-K Theory helps going beyond known design innovation approaches and supports educational settings not far from what is possible about everywhere in all specialty domains.</dc:description>
</item>
<item>
<title>The benefits of an enhanced design methodology applied to innovative product development</title>
<link>http://hdl.handle.net/10985/10003</link>
<description>The benefits of an enhanced design methodology applied to innovative product development
BLANCHARD, Philippe; CHRISTOFOL, Hervé; RICHIR, Simon
The purpose of this study was to model an enhanced design methodology applied to the conception of an innovative product in a SME environment. This approach includes C-K theory in a context of disruptive innovation. In general, the industrial design process consists of four major steps: the egodesign phase where the designer conceptualizes a user need, a techno-design phase where designer and engineer find solutions to materialize the concept, a  -design phase where social actors involved authorize it and then the ergodesign phase where the user adopts the final product. A methodological reflection leads to the modelling of the innovative enhanced design reasoning (where major actors are replaced by a bunch of various stakeholders). The specific SME’s case was successful. Using the model, the enhanced design project management was efficient. But some more complex application cases would help secure it.
</description>
<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10003</guid>
<dc:date>2013-01-01T00:00:00Z</dc:date>
<dc:creator>BLANCHARD, Philippe</dc:creator>
<dc:creator>CHRISTOFOL, Hervé</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>The purpose of this study was to model an enhanced design methodology applied to the conception of an innovative product in a SME environment. This approach includes C-K theory in a context of disruptive innovation. In general, the industrial design process consists of four major steps: the egodesign phase where the designer conceptualizes a user need, a techno-design phase where designer and engineer find solutions to materialize the concept, a  -design phase where social actors involved authorize it and then the ergodesign phase where the user adopts the final product. A methodological reflection leads to the modelling of the innovative enhanced design reasoning (where major actors are replaced by a bunch of various stakeholders). The specific SME’s case was successful. Using the model, the enhanced design project management was efficient. But some more complex application cases would help secure it.</dc:description>
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