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<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Thu, 14 May 2026 11:02:22 GMT</pubDate>
<dc:date>2026-05-14T11:02:22Z</dc:date>
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<title>Augmented Reality Head-Up-Display for Advanced Driver Assistance System: A Driving Simulation Study</title>
<link>http://hdl.handle.net/10985/10028</link>
<description>Augmented Reality Head-Up-Display for Advanced Driver Assistance System: A Driving Simulation Study
HALIT, Lynda; KEMENY, Andras; MICHELIN, Sylvain; ALBAUT, Valentin; MERIENNE, Frédéric; GARBAYA, Samir
Research and technological advance in the field of Augmented Reality (AR) is growing rapidly (Mas, 2011). One of the new application domains is the automobile industry, linked to the necessary men machine aspects of Advanced Driving Assistance Systems (ADAS). Relevant road traffic as well as useful navigation or path planning information may be displayed using partially or totally the windshield surface thanks to these emerging technologies. However, the way road traffic, signs or vehicle information is displayed impacts strongly driver’s attention with increased mental workload and safety concerns. Research in perceptual and human factors assessment is needed for relevant and correct display of this information for maximal road traffic safety as well as optimal driver comfort. At Renault, research is carried out in a number of automotive AR domains: the used information type and visual grammar, visual perception for the displayed information (depth, localization), and real time mixed reality, that is matching virtual and real environment. The main goal of this presented experiment was to study whether head movement impacts AR depth perception and thus modifying displayed image quality and decreasing driver performance. For this purpose, a driving simulator experiment, carried out in the CAVE Immersive Integration Platform (P2I) Driving Simulator, we analyzed: driver head movements during different realistic situations, preferences scale in each specific situation, and thus with and without head tracked conditions. Primary data shows a strong preference for the tracked system condition and the statistical scale factor was very significant.
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<pubDate>Wed, 01 Jan 2014 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10028</guid>
<dc:date>2014-01-01T00:00:00Z</dc:date>
<dc:creator>HALIT, Lynda</dc:creator>
<dc:creator>KEMENY, Andras</dc:creator>
<dc:creator>MICHELIN, Sylvain</dc:creator>
<dc:creator>ALBAUT, Valentin</dc:creator>
<dc:creator>MERIENNE, Frédéric</dc:creator>
<dc:creator>GARBAYA, Samir</dc:creator>
<dc:description>Research and technological advance in the field of Augmented Reality (AR) is growing rapidly (Mas, 2011). One of the new application domains is the automobile industry, linked to the necessary men machine aspects of Advanced Driving Assistance Systems (ADAS). Relevant road traffic as well as useful navigation or path planning information may be displayed using partially or totally the windshield surface thanks to these emerging technologies. However, the way road traffic, signs or vehicle information is displayed impacts strongly driver’s attention with increased mental workload and safety concerns. Research in perceptual and human factors assessment is needed for relevant and correct display of this information for maximal road traffic safety as well as optimal driver comfort. At Renault, research is carried out in a number of automotive AR domains: the used information type and visual grammar, visual perception for the displayed information (depth, localization), and real time mixed reality, that is matching virtual and real environment. The main goal of this presented experiment was to study whether head movement impacts AR depth perception and thus modifying displayed image quality and decreasing driver performance. For this purpose, a driving simulator experiment, carried out in the CAVE Immersive Integration Platform (P2I) Driving Simulator, we analyzed: driver head movements during different realistic situations, preferences scale in each specific situation, and thus with and without head tracked conditions. Primary data shows a strong preference for the tracked system condition and the statistical scale factor was very significant.</dc:description>
</item>
<item>
<title>Head Motion parallax effect on driving performances when using an AR-HUD: Simulation Study on Renault’s CARDs Simulator</title>
<link>http://hdl.handle.net/10985/13054</link>
<description>Head Motion parallax effect on driving performances when using an AR-HUD: Simulation Study on Renault’s CARDs Simulator
HALIT, Lynda; KEMENY, Andras; LE GOUGUEC, Armand; MOHELLEBI, Hakim; MERIENNE, Frédéric
Augmented Reality information on Head-Up display (AR-HUD) in a car can be relevant for visual aid and for strengthening the safety of the driver. However, some display Parameters are necessary to guarantee the good perception of these information and the driving environment. In this study, we are interested on head motion parallax, and specifically the ones generated with lateral head movements of the driver. In fact, during natural observation this cue physiologically strengthens depth perception and its absence may impact driver perception. Our goal is to demonstrate the impact of the generated movements and the projection distance on driver’s perception, using an AR-HUD. This was investigated in terms of eye-comfort and driver preferences. In this article, we focus on the primary driving task with basic lane marking highlight, and we observe how the different conditions affect subject’s perception especially during curves negotiation. Results show the importance of eye-tracking when using an AR-HUD for alignment accuracy and better comfort which directly driver performance and safety.
</description>
<pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate>
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<dc:date>2015-01-01T00:00:00Z</dc:date>
<dc:creator>HALIT, Lynda</dc:creator>
<dc:creator>KEMENY, Andras</dc:creator>
<dc:creator>LE GOUGUEC, Armand</dc:creator>
<dc:creator>MOHELLEBI, Hakim</dc:creator>
<dc:creator>MERIENNE, Frédéric</dc:creator>
<dc:description>Augmented Reality information on Head-Up display (AR-HUD) in a car can be relevant for visual aid and for strengthening the safety of the driver. However, some display Parameters are necessary to guarantee the good perception of these information and the driving environment. In this study, we are interested on head motion parallax, and specifically the ones generated with lateral head movements of the driver. In fact, during natural observation this cue physiologically strengthens depth perception and its absence may impact driver perception. Our goal is to demonstrate the impact of the generated movements and the projection distance on driver’s perception, using an AR-HUD. This was investigated in terms of eye-comfort and driver preferences. In this article, we focus on the primary driving task with basic lane marking highlight, and we observe how the different conditions affect subject’s perception especially during curves negotiation. Results show the importance of eye-tracking when using an AR-HUD for alignment accuracy and better comfort which directly driver performance and safety.</dc:description>
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