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<description>The DSpace digital repository system captures, stores, indexes, preserves, and distributes digital research material.</description>
<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Sun, 07 Jun 2026 01:23:01 GMT</pubDate>
<dc:date>2026-06-07T01:23:01Z</dc:date>
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<title>A Workflow for Real-time Visualization and Data Analysis of Gesture using Motion Capture</title>
<link>http://hdl.handle.net/10985/18075</link>
<description>A Workflow for Real-time Visualization and Data Analysis of Gesture using Motion Capture
JÉGO, Jean-François; MEYRUEIS, Vincent; BOUTET, Dominique
In this paper, we investigate new ways to understand and to analyze human gesture in a research context applied on co-verbal gesture across language. The research project focuses on the quality of the movement and consider the gesture “pulse of effort.“ We propose a workflow for real-time gesture analysis to visualize gesture kinematics features (Velocity, Acceleration, Jerk) from heterogeneous data (Video, Motion Capture and Gesture Annotations) at the same time base. The tools designed here provide immersive and interactive explorations of data: users can test hypotheses and embody gesture visualization and descriptors adopting different Frames of Reference using augmented reality. We have conducted an evaluation protocol in the field of linguistics that compares 496 annotated gestures to benchmark the workflow.
</description>
<pubDate>Tue, 01 Jan 2019 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/18075</guid>
<dc:date>2019-01-01T00:00:00Z</dc:date>
<dc:creator>JÉGO, Jean-François</dc:creator>
<dc:creator>MEYRUEIS, Vincent</dc:creator>
<dc:creator>BOUTET, Dominique</dc:creator>
<dc:description>In this paper, we investigate new ways to understand and to analyze human gesture in a research context applied on co-verbal gesture across language. The research project focuses on the quality of the movement and consider the gesture “pulse of effort.“ We propose a workflow for real-time gesture analysis to visualize gesture kinematics features (Velocity, Acceleration, Jerk) from heterogeneous data (Video, Motion Capture and Gesture Annotations) at the same time base. The tools designed here provide immersive and interactive explorations of data: users can test hypotheses and embody gesture visualization and descriptors adopting different Frames of Reference using augmented reality. We have conducted an evaluation protocol in the field of linguistics that compares 496 annotated gestures to benchmark the workflow.</dc:description>
</item>
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<title>Wabi-Sabi in Virtual Reality Sketching: Toward a Digital Creator’s Posture Change</title>
<link>http://hdl.handle.net/10985/26452</link>
<description>Wabi-Sabi in Virtual Reality Sketching: Toward a Digital Creator’s Posture Change
HENRY, Gaëtan; JÉGO, Jean-François; FLEURY, Sylvain; GUEZ, Judith; SEDDOH, Rachel; CHEN, Chu-Yin; RICHIR, Simon
Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes changed, they were satisfied with the results. Combining Wabi-Sabi with digital technologies provides a concrete opportunity to “go forward” by incorporating sustainable considerations in practice and in the development of tools for digital artists and creators.
</description>
<pubDate>Sun, 01 Jun 2025 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/26452</guid>
<dc:date>2025-06-01T00:00:00Z</dc:date>
<dc:creator>HENRY, Gaëtan</dc:creator>
<dc:creator>JÉGO, Jean-François</dc:creator>
<dc:creator>FLEURY, Sylvain</dc:creator>
<dc:creator>GUEZ, Judith</dc:creator>
<dc:creator>SEDDOH, Rachel</dc:creator>
<dc:creator>CHEN, Chu-Yin</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes changed, they were satisfied with the results. Combining Wabi-Sabi with digital technologies provides a concrete opportunity to “go forward” by incorporating sustainable considerations in practice and in the development of tools for digital artists and creators.</dc:description>
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