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<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Fri, 15 May 2026 01:41:30 GMT</pubDate>
<dc:date>2026-05-15T01:41:30Z</dc:date>
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<title>Iterative process of design and evaluation of icons for menu structure interface of interactive TV services</title>
<link>http://hdl.handle.net/10985/7607</link>
<description>Iterative process of design and evaluation of icons for menu structure interface of interactive TV services
LIM, Dokshin; BOUCHARD, Carole
This paper shows an iterative process of design and evaluation of icons for future interactive TV services. In doing the RNRT (French National Network of Research in Telecommunications) iTV project, we tried to generate icons easy to identify, associate and memorise for 32 categories and services of our iTV system.  Through an iterative process, the Multiple Index Approach was applied until an acceptable icon set was achieved. In addition to existing evaluation criteria such as the intuitiveness, associativeness, preference and suitability with subjective certainty of users, we emphasised the importance of the learnability measured by recall tests. As a conclusion, we propose a methodology of icon design and evaluation for information appliances that integrate unfamiliar features with common users.
http://www.tandfonline.com/doi/full/10.1080/01449290500167832#.UqHyfoGZ_7o
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<pubDate>Sun, 01 Jan 2006 00:00:00 GMT</pubDate>
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<dc:date>2006-01-01T00:00:00Z</dc:date>
<dc:creator>LIM, Dokshin</dc:creator>
<dc:creator>BOUCHARD, Carole</dc:creator>
<dc:description>This paper shows an iterative process of design and evaluation of icons for future interactive TV services. In doing the RNRT (French National Network of Research in Telecommunications) iTV project, we tried to generate icons easy to identify, associate and memorise for 32 categories and services of our iTV system.  Through an iterative process, the Multiple Index Approach was applied until an acceptable icon set was achieved. In addition to existing evaluation criteria such as the intuitiveness, associativeness, preference and suitability with subjective certainty of users, we emphasised the importance of the learnability measured by recall tests. As a conclusion, we propose a methodology of icon design and evaluation for information appliances that integrate unfamiliar features with common users.</dc:description>
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<title>Trends integration process as input data for Kansei Engineering Systems</title>
<link>http://hdl.handle.net/10985/7610</link>
<description>Trends integration process as input data for Kansei Engineering Systems
BOUCHARD, Carole; LIM, Dokshin; AOUSSAT, Améziane
This paper aims at studying new ways of users integration in “emotional Design” or “Kansei engineering systems”. The main goal of this study was the integration of the trend factor in design, with an early emotional evaluation of “Trend cards” produced by the designers. After a definition of the study context, we explain the experimental protocol which was followed. It was based on a questionnaire method involving 56 French subjects and applied in the field of shoes design. The data analysis was mainly proceed by the way of a Principal Component Analysis. The expected results were centred on the emotional evaluation of the Trendcards in order to establish further design rules for a Kansei Engineering system. In conclusion, we can recognize important semantic effects and influences which can be used as information for the implementation of the design elements data base.
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<pubDate>Sat, 01 Jan 2005 00:00:00 GMT</pubDate>
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<dc:date>2005-01-01T00:00:00Z</dc:date>
<dc:creator>BOUCHARD, Carole</dc:creator>
<dc:creator>LIM, Dokshin</dc:creator>
<dc:creator>AOUSSAT, Améziane</dc:creator>
<dc:description>This paper aims at studying new ways of users integration in “emotional Design” or “Kansei engineering systems”. The main goal of this study was the integration of the trend factor in design, with an early emotional evaluation of “Trend cards” produced by the designers. After a definition of the study context, we explain the experimental protocol which was followed. It was based on a questionnaire method involving 56 French subjects and applied in the field of shoes design. The data analysis was mainly proceed by the way of a Principal Component Analysis. The expected results were centred on the emotional evaluation of the Trendcards in order to establish further design rules for a Kansei Engineering system. In conclusion, we can recognize important semantic effects and influences which can be used as information for the implementation of the design elements data base.</dc:description>
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