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<link>https://sam.ensam.eu:443</link>
<description>The DSpace digital repository system captures, stores, indexes, preserves, and distributes digital research material.</description>
<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Sun, 15 Mar 2026 05:51:35 GMT</pubDate>
<dc:date>2026-03-15T05:51:35Z</dc:date>
<item>
<title>Collaborative Reverse Engineering Design Experiment Using PLM Solutions</title>
<link>http://hdl.handle.net/10985/6565</link>
<description>Collaborative Reverse Engineering Design Experiment Using PLM Solutions
MARANZANA, Nicolas; SEGONDS, Frederic; VERON, Philippe; AOUSSAT, Améziane
The current climate of economic competition forces businesses to adapt to the expectations of their customers. To achieve this, in spite of the increasing complexity of mechanical systems, it becomes necessary, amongst other things, to reduce design time. Faced with new challenges, practices in design training must evolve to allow students to be mindful of these evolutions as well as to be able to manage projects in these new work environments. After presenting a state of the art of collaborative tools used in product design, our paper presents an experiment focusing on the reverse engineering of a complex mechanical product. This experiment was carried out between two centers of the Arts et Métiers ParisTech School of Engineering, located in Paris and Angers.Weanalyze the results obtained in this experiment and propose a collaborative environment that is well suited to our needs for design education, based on ‘‘Product Lifecycle Managament’’ (PLM) concepts. Finally, we present some modifications in collaborative design courses for our students, and we implement network modifications in order to significantly improve the ease of use of the design environment.
</description>
<pubDate>Sat, 01 Jan 2011 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/6565</guid>
<dc:date>2011-01-01T00:00:00Z</dc:date>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>SEGONDS, Frederic</dc:creator>
<dc:creator>VERON, Philippe</dc:creator>
<dc:creator>AOUSSAT, Améziane</dc:creator>
<dc:description>The current climate of economic competition forces businesses to adapt to the expectations of their customers. To achieve this, in spite of the increasing complexity of mechanical systems, it becomes necessary, amongst other things, to reduce design time. Faced with new challenges, practices in design training must evolve to allow students to be mindful of these evolutions as well as to be able to manage projects in these new work environments. After presenting a state of the art of collaborative tools used in product design, our paper presents an experiment focusing on the reverse engineering of a complex mechanical product. This experiment was carried out between two centers of the Arts et Métiers ParisTech School of Engineering, located in Paris and Angers.Weanalyze the results obtained in this experiment and propose a collaborative environment that is well suited to our needs for design education, based on ‘‘Product Lifecycle Managament’’ (PLM) concepts. Finally, we present some modifications in collaborative design courses for our students, and we implement network modifications in order to significantly improve the ease of use of the design environment.</dc:description>
</item>
<item>
<title>The value of TRIZ and its derivatives for interdisciplinary group problem solving</title>
<link>http://hdl.handle.net/10985/10538</link>
<description>The value of TRIZ and its derivatives for interdisciplinary group problem solving
SCHÖFER, Malte; MARANZANA, Nicolas; AOUSSAT, Améziane; GAZO, Claude; BERSANO, Giacomo
The value of TRIZ for technological problem solving is widely recognized. Initially designed for an inventor working (alone) on a technical problem, it is today often used as a tool for group creativity. In this article, we report on a an experiment which was designed in order to investigate the value of concepts and tools of TRIZ and its derivatives like USIT for joint problem identification, modeling and creative problem solving in a non-technological domain by multidisciplinary teams. Further, we briefly discuss the categorization of the outcome of the creative process by a combination of TRIZ and USIT analysis tools.
</description>
<pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10538</guid>
<dc:date>2015-01-01T00:00:00Z</dc:date>
<dc:creator>SCHÖFER, Malte</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>AOUSSAT, Améziane</dc:creator>
<dc:creator>GAZO, Claude</dc:creator>
<dc:creator>BERSANO, Giacomo</dc:creator>
<dc:description>The value of TRIZ for technological problem solving is widely recognized. Initially designed for an inventor working (alone) on a technical problem, it is today often used as a tool for group creativity. In this article, we report on a an experiment which was designed in order to investigate the value of concepts and tools of TRIZ and its derivatives like USIT for joint problem identification, modeling and creative problem solving in a non-technological domain by multidisciplinary teams. Further, we briefly discuss the categorization of the outcome of the creative process by a combination of TRIZ and USIT analysis tools.</dc:description>
</item>
<item>
<title>Integration of an eco-design process within an SME: knowledge feedback on a recent development of a new range of hospital carts</title>
<link>http://hdl.handle.net/10985/9004</link>
<description>Integration of an eco-design process within an SME: knowledge feedback on a recent development of a new range of hospital carts
LESAGE, Frédéric; SEIGNARD, Dominique; MARANZANA, Nicolas; SEGONDS, Frederic
Nowadays, in order to face increasing competition, businesses must differentiate through innovation, but also crucially by positioning themselves with respect to environmental concerns, in order to improve brand image. SMEs are particularly plagued with a lack in human, financial and time resources to integrate such aspects to design. In this paper, we propose a gradual approach (short-, medium- and long-term) to implement an eco-design process in SMEs. This process comprises four stages: analysis, sensitisation, eco-design strategy and sustained improvement. A first experimentation, in collaboration with a SME (MulTiroir-Controlec), allowed us to integrate this eco-design process in the development of a new product range of hospital carts. We present the results of the product development as well as an experience feedback on the project; today the company integrates this eco-design approach in its strategy.
</description>
<pubDate>Wed, 01 Jan 2014 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/9004</guid>
<dc:date>2014-01-01T00:00:00Z</dc:date>
<dc:creator>LESAGE, Frédéric</dc:creator>
<dc:creator>SEIGNARD, Dominique</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>SEGONDS, Frederic</dc:creator>
<dc:description>Nowadays, in order to face increasing competition, businesses must differentiate through innovation, but also crucially by positioning themselves with respect to environmental concerns, in order to improve brand image. SMEs are particularly plagued with a lack in human, financial and time resources to integrate such aspects to design. In this paper, we propose a gradual approach (short-, medium- and long-term) to implement an eco-design process in SMEs. This process comprises four stages: analysis, sensitisation, eco-design strategy and sustained improvement. A first experimentation, in collaboration with a SME (MulTiroir-Controlec), allowed us to integrate this eco-design process in the development of a new product range of hospital carts. We present the results of the product development as well as an experience feedback on the project; today the company integrates this eco-design approach in its strategy.</dc:description>
</item>
<item>
<title>Early stages of apparel design: how to define collaborative needs for PLM and fashion?</title>
<link>http://hdl.handle.net/10985/9063</link>
<description>Early stages of apparel design: how to define collaborative needs for PLM and fashion?
GAILLARD, Stéphane; MARANZANA, Nicolas; MANTELET, Fabrice; SEGONDS, Frederic
Companies are faced with increasing challenges in their own environment. In several areas of the industry, but also among the suppliers, more and more competitors emerge. Companies react to this pressure by trying to implement new technologies for their products and offering more innovative products to successfully face direct competition. Overall, globalisation put pressure on companies in terms of innovation, costs and time to market. This climate of economic competition forces businesses to adapt to the expectations of their customers. To achieve this change, it becomes necessary amongst other things to reduce design time. Thus, practices in apparel design have evolved in order to be able to manage projects in new work environments. After presenting a literature review of collaborative functionalities used in product design, our paper presentsan illustration of a case study for Product Lifecycle Management research in the apparel industry, focusing on the definition of needs in terms of collaborative functions to support the design of apparel products, in an industrial context.
</description>
<pubDate>Wed, 01 Jan 2014 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/9063</guid>
<dc:date>2014-01-01T00:00:00Z</dc:date>
<dc:creator>GAILLARD, Stéphane</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>MANTELET, Fabrice</dc:creator>
<dc:creator>SEGONDS, Frederic</dc:creator>
<dc:description>Companies are faced with increasing challenges in their own environment. In several areas of the industry, but also among the suppliers, more and more competitors emerge. Companies react to this pressure by trying to implement new technologies for their products and offering more innovative products to successfully face direct competition. Overall, globalisation put pressure on companies in terms of innovation, costs and time to market. This climate of economic competition forces businesses to adapt to the expectations of their customers. To achieve this change, it becomes necessary amongst other things to reduce design time. Thus, practices in apparel design have evolved in order to be able to manage projects in new work environments. After presenting a literature review of collaborative functionalities used in product design, our paper presentsan illustration of a case study for Product Lifecycle Management research in the apparel industry, focusing on the definition of needs in terms of collaborative functions to support the design of apparel products, in an industrial context.</dc:description>
</item>
<item>
<title>Bolted Joints Disassembly: A Field Study for Thermal Influence on Large Diameters</title>
<link>http://hdl.handle.net/10985/6564</link>
<description>Bolted Joints Disassembly: A Field Study for Thermal Influence on Large Diameters
GITTO, Jean-Philippe; MARANZANA, Nicolas; SEGONDS, Frederic; BESSIERE, Bertrand
During maintenance operations, technicians have to work as quickly as possible. But they are often stopped during disassembly by blocked bolts or studs. This paper examines causes of blockage and suggests new method for disassembling bolted joint in this case. Several methods are analyzed and tested with finite element simulations. An experimental protocol to test a new disassembling method is also introduced in this paper.
</description>
<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/6564</guid>
<dc:date>2013-01-01T00:00:00Z</dc:date>
<dc:creator>GITTO, Jean-Philippe</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>SEGONDS, Frederic</dc:creator>
<dc:creator>BESSIERE, Bertrand</dc:creator>
<dc:description>During maintenance operations, technicians have to work as quickly as possible. But they are often stopped during disassembly by blocked bolts or studs. This paper examines causes of blockage and suggests new method for disassembling bolted joint in this case. Several methods are analyzed and tested with finite element simulations. An experimental protocol to test a new disassembling method is also introduced in this paper.</dc:description>
</item>
<item>
<title>Encouraging innovation activity: in the specific context of small- and medium-sized retailers</title>
<link>http://hdl.handle.net/10985/9623</link>
<description>Encouraging innovation activity: in the specific context of small- and medium-sized retailers
DELAS, Alexia; BUISINE, Stéphanie; MARANZANA, Nicolas; MANTELET, Fabrice
This paper aims at formalizing an innovation process well suited for small- and medium-sized enterprises (SMEs) specialized in retail. The design research consisted in analyzing conceptual models of innovation process from the literature and adapting it to the specific context. Indeed, the research issue deals with encouraging innovation activity in the context of small- and medium-sized retailers that have not yet integrated an intern design department. In the actual financial context, it is essential for SMEs to innovate in order to gain competitive advantage; but how to start a sized innovation activity? The undertaken research results in a plan that sets up a sized innovation activity gradually with a methodology conducting to repeated and regular new product development. Supported with international literature research, the paper contributes to the proposal of an innovation process meeting the two following requirements: - a retailer lacking knowledge in innovation activity and - an SME with limited financial means. From the industrial case studies that have been undertaken, an adapted process has been developed to ensure the success of innovation activity integration in this specific context.
</description>
<pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/9623</guid>
<dc:date>2015-01-01T00:00:00Z</dc:date>
<dc:creator>DELAS, Alexia</dc:creator>
<dc:creator>BUISINE, Stéphanie</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>MANTELET, Fabrice</dc:creator>
<dc:description>This paper aims at formalizing an innovation process well suited for small- and medium-sized enterprises (SMEs) specialized in retail. The design research consisted in analyzing conceptual models of innovation process from the literature and adapting it to the specific context. Indeed, the research issue deals with encouraging innovation activity in the context of small- and medium-sized retailers that have not yet integrated an intern design department. In the actual financial context, it is essential for SMEs to innovate in order to gain competitive advantage; but how to start a sized innovation activity? The undertaken research results in a plan that sets up a sized innovation activity gradually with a methodology conducting to repeated and regular new product development. Supported with international literature research, the paper contributes to the proposal of an innovation process meeting the two following requirements: - a retailer lacking knowledge in innovation activity and - an SME with limited financial means. From the industrial case studies that have been undertaken, an adapted process has been developed to ensure the success of innovation activity integration in this specific context.</dc:description>
</item>
<item>
<title>Collaborative design tools in engineering education: Insight to choose the appropriate PLM software</title>
<link>http://hdl.handle.net/10985/14095</link>
<description>Collaborative design tools in engineering education: Insight to choose the appropriate PLM software
BUISINE, Stéphanie; MARANZANA, Nicolas; SEGONDS, Frederic
The shift from sequential to concurrent engineering has led to changes in the way design projects are managed. In order to assist designers, many effective tools have been developed to support collaborative engineering. Nowadays, industrial scenarios encourage companies to adopt product lifecycle management solutions, even if they may not be able to understand their benefits. Indeed, product lifecycle management roadmap is quite difficult to implement and return on invest can take time. Moreover, many free solutions with comparable functionalities are developed, which have been increasingly successful. In this article, we test different configurations of software to make a comparison between free software and market solutions. In this experiment, 72 students in a Master’s degree course aimed to design mechanical products by using dedicated software to assist collaborative distributed design, using two different configurations: free and commercial solutions. The research question to be solved is: as engineering educators, what is the most efficient way to train our students to collaborative distributed design? This experiment allowed us to compare design functionalities between the two configurations, in order to determine ways to improve efficiency in a collaborative distributed design situation. Finally, the feedback generated in this experiment allowed us to adapt training practices in engineering education.
</description>
<pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/14095</guid>
<dc:date>2020-01-01T00:00:00Z</dc:date>
<dc:creator>BUISINE, Stéphanie</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>SEGONDS, Frederic</dc:creator>
<dc:description>The shift from sequential to concurrent engineering has led to changes in the way design projects are managed. In order to assist designers, many effective tools have been developed to support collaborative engineering. Nowadays, industrial scenarios encourage companies to adopt product lifecycle management solutions, even if they may not be able to understand their benefits. Indeed, product lifecycle management roadmap is quite difficult to implement and return on invest can take time. Moreover, many free solutions with comparable functionalities are developed, which have been increasingly successful. In this article, we test different configurations of software to make a comparison between free software and market solutions. In this experiment, 72 students in a Master’s degree course aimed to design mechanical products by using dedicated software to assist collaborative distributed design, using two different configurations: free and commercial solutions. The research question to be solved is: as engineering educators, what is the most efficient way to train our students to collaborative distributed design? This experiment allowed us to compare design functionalities between the two configurations, in order to determine ways to improve efficiency in a collaborative distributed design situation. Finally, the feedback generated in this experiment allowed us to adapt training practices in engineering education.</dc:description>
</item>
<item>
<title>Biological Practices and Fields, Missing Pieces of the Biomimetics’ Methodological Puzzle</title>
<link>http://hdl.handle.net/10985/19541</link>
<description>Biological Practices and Fields, Missing Pieces of the Biomimetics’ Methodological Puzzle
GRAEFF, Eliot; MARANZANA, Nicolas; AOUSSAT, Améziane
Facing current biomimetics impediments, recent studies have supported the integration within biomimetic teams of a new actor having biological knowledge and know-how. This actor is referred to as the “biomimetician” in this article. However, whereas biology is often considered a homogenous whole in the methodological literature targeting biomimetics, it actually gathers fundamentally different fields. Each of these fields is structured around specific practices, tools, and reasoning. Based on this observation, we wondered which knowledge and know-how, and so biological fields, should characterize biomimeticians. Following the design research methodology, this article thus investigates the operational integration of two biological fields, namely ecology and phylogenetics, as a starting point in the establishment of the biomimetician’s biological tools and practices. After a descriptive phase identifying specific needs and potential conceptual bridges, we presented various ways of applying biological expertise during biomimetic processes in the prescriptive phase of the study. Finally, we discussed current limitations and future research axes.
</description>
<pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/19541</guid>
<dc:date>2020-01-01T00:00:00Z</dc:date>
<dc:creator>GRAEFF, Eliot</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>AOUSSAT, Améziane</dc:creator>
<dc:description>Facing current biomimetics impediments, recent studies have supported the integration within biomimetic teams of a new actor having biological knowledge and know-how. This actor is referred to as the “biomimetician” in this article. However, whereas biology is often considered a homogenous whole in the methodological literature targeting biomimetics, it actually gathers fundamentally different fields. Each of these fields is structured around specific practices, tools, and reasoning. Based on this observation, we wondered which knowledge and know-how, and so biological fields, should characterize biomimeticians. Following the design research methodology, this article thus investigates the operational integration of two biological fields, namely ecology and phylogenetics, as a starting point in the establishment of the biomimetician’s biological tools and practices. After a descriptive phase identifying specific needs and potential conceptual bridges, we presented various ways of applying biological expertise during biomimetic processes in the prescriptive phase of the study. Finally, we discussed current limitations and future research axes.</dc:description>
</item>
<item>
<title>A Shared Framework of Reference, a First Step Toward Engineers’ and Biologists’ Synergic Reasoning in Biomimetic Design Teams</title>
<link>http://hdl.handle.net/10985/19540</link>
<description>A Shared Framework of Reference, a First Step Toward Engineers’ and Biologists’ Synergic Reasoning in Biomimetic Design Teams
GRAEFF, Eliot; MARANZANA, Nicolas; AOUSSAT, Améziane
Biomimetic practice requires a diverse set of knowledge from both biology and engineering. Several researchers have been supporting the integration of biologists within biomimetic design teams in order to meet those biological requirements and improve the effectiveness of biomimetic processes. However, interdisciplinarity practices create well-known communication challenges. Based on functional representations (like SAPPhIRE or function behavior structure (FBS)), several approaches to model biological information have been investigated in the literature. Nonetheless, actual communication processes within interdisciplinary biomimetic design teams are yet to be studied. Following this research axis, this publication focuses on communication noises and wonders if a shared framework of reference can be defined to improve communication between biologists and engineers? Through the comparison of processes and graphic representations between biology and engineering design, a set of guidelines is defined to structure a shared framework of reference. Within this framework, a new tool referred to as LINKAGE is then proposed to assist interdisciplinary communication during the biomimetic process.
</description>
<pubDate>Fri, 01 Jan 2021 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/19540</guid>
<dc:date>2021-01-01T00:00:00Z</dc:date>
<dc:creator>GRAEFF, Eliot</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:creator>AOUSSAT, Améziane</dc:creator>
<dc:description>Biomimetic practice requires a diverse set of knowledge from both biology and engineering. Several researchers have been supporting the integration of biologists within biomimetic design teams in order to meet those biological requirements and improve the effectiveness of biomimetic processes. However, interdisciplinarity practices create well-known communication challenges. Based on functional representations (like SAPPhIRE or function behavior structure (FBS)), several approaches to model biological information have been investigated in the literature. Nonetheless, actual communication processes within interdisciplinary biomimetic design teams are yet to be studied. Following this research axis, this publication focuses on communication noises and wonders if a shared framework of reference can be defined to improve communication between biologists and engineers? Through the comparison of processes and graphic representations between biology and engineering design, a set of guidelines is defined to structure a shared framework of reference. Within this framework, a new tool referred to as LINKAGE is then proposed to assist interdisciplinary communication during the biomimetic process.</dc:description>
</item>
<item>
<title>Conception de tableaux interactifs pour patients atteints de troubles sévères de la maladie d’Alzheimer (Tipatsma)</title>
<link>http://hdl.handle.net/10985/17697</link>
<description>Conception de tableaux interactifs pour patients atteints de troubles sévères de la maladie d’Alzheimer (Tipatsma)
DUCHOSSOY, M; ROOSEN, Christine; TRIVALLE, C.; BUISINE, Stéphanie; MARANZANA, Nicolas
Les troubles de la déambulation et de la manipulation incessante d’objets sont un phénomène fréquent chez les malades à un stade avancé de la maladie d’Alzheimer. Leur prise en charge est très complexe pour les institutions et peu de solutions satisfaisantes ont jusqu’à présent été proposées. Tableau interactif pour patients atteints de troubles sévères de la maladie d’Alzheimer (Tipatsma) se veut porteur d’une solution à destination de ces patients et de leur entourage. S’inscrivant dans une proposition thérapeutique non médicamenteuse, il met à portée de main un support d’activités sensorimotrices et cognitives placé sur le parcours de déambulation. Cet article retrace le processus itératif de conception et d’évaluation de la matérialisation de ce dispositif, dans une démarche constructiviste. Les deux itérations successives ont permis de mieux cerner les besoins des patients et d’apporter de nouvelles pistes pour l’amélioration des solutions proposées.
</description>
<pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/17697</guid>
<dc:date>2015-01-01T00:00:00Z</dc:date>
<dc:creator>DUCHOSSOY, M</dc:creator>
<dc:creator>ROOSEN, Christine</dc:creator>
<dc:creator>TRIVALLE, C.</dc:creator>
<dc:creator>BUISINE, Stéphanie</dc:creator>
<dc:creator>MARANZANA, Nicolas</dc:creator>
<dc:description>Les troubles de la déambulation et de la manipulation incessante d’objets sont un phénomène fréquent chez les malades à un stade avancé de la maladie d’Alzheimer. Leur prise en charge est très complexe pour les institutions et peu de solutions satisfaisantes ont jusqu’à présent été proposées. Tableau interactif pour patients atteints de troubles sévères de la maladie d’Alzheimer (Tipatsma) se veut porteur d’une solution à destination de ces patients et de leur entourage. S’inscrivant dans une proposition thérapeutique non médicamenteuse, il met à portée de main un support d’activités sensorimotrices et cognitives placé sur le parcours de déambulation. Cet article retrace le processus itératif de conception et d’évaluation de la matérialisation de ce dispositif, dans une démarche constructiviste. Les deux itérations successives ont permis de mieux cerner les besoins des patients et d’apporter de nouvelles pistes pour l’amélioration des solutions proposées.</dc:description>
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