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<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Fri, 17 Jul 2026 02:12:10 GMT</pubDate>
<dc:date>2026-07-17T02:12:10Z</dc:date>
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<title>Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools.</title>
<link>http://hdl.handle.net/10985/24714</link>
<description>Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools.
HOUZANGBE, Samory; FLEURY, Sylvain; MASSON, Dimitri; GOMEZ JAUREGUI, David Antonio; LEGARDEUR, Jérémy; COUTURE, Nadine; RICHIR, Simon
Creativity Support Tools (CSTs), like sketching tools, enable designers in their creative activities. As designers may have different needs during different thinking phases, accessing physiological responses in real-time would enable CSTs to better adapt to these different phases. Several studies have focused on either different phases on the same tool or the same phase on different tools. We investigate ways to discriminate divergent and convergent thinking phases using physiological response. We replicated the same experiment with thirty participants each on two different CSTs: in immersive virtual reality and on an interactive whiteboard (2D). We analyzed Heart Rate Variability (HRV) and Galvanic Skin Response (GSR) during a divergent thinking task followed by a convergent thinking task. Our results revealed significant changes in arousal, measured through HRV and GSR, which seem specific to each creative thinking phase. We discuss how each phase can be linked with specific reactions independently of the CST. We suggest that it may be possible to detect a favorable creative state depending on the task being performed.
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<pubDate>Sun, 10 Sep 2023 00:00:00 GMT</pubDate>
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<dc:date>2023-09-10T00:00:00Z</dc:date>
<dc:creator>HOUZANGBE, Samory</dc:creator>
<dc:creator>FLEURY, Sylvain</dc:creator>
<dc:creator>MASSON, Dimitri</dc:creator>
<dc:creator>GOMEZ JAUREGUI, David Antonio</dc:creator>
<dc:creator>LEGARDEUR, Jérémy</dc:creator>
<dc:creator>COUTURE, Nadine</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:description>Creativity Support Tools (CSTs), like sketching tools, enable designers in their creative activities. As designers may have different needs during different thinking phases, accessing physiological responses in real-time would enable CSTs to better adapt to these different phases. Several studies have focused on either different phases on the same tool or the same phase on different tools. We investigate ways to discriminate divergent and convergent thinking phases using physiological response. We replicated the same experiment with thirty participants each on two different CSTs: in immersive virtual reality and on an interactive whiteboard (2D). We analyzed Heart Rate Variability (HRV) and Galvanic Skin Response (GSR) during a divergent thinking task followed by a convergent thinking task. Our results revealed significant changes in arousal, measured through HRV and GSR, which seem specific to each creative thinking phase. We discuss how each phase can be linked with specific reactions independently of the CST. We suggest that it may be possible to detect a favorable creative state depending on the task being performed.</dc:description>
</item>
<item>
<title>Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process</title>
<link>http://hdl.handle.net/10985/22875</link>
<description>Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process
HOUZANGBE, Samory; MASSON, Dimitri; FLEURY, Sylvain; GÓMEZ JÁUREGUI, David Antonio; LEGARDEUR, Jeremy; RICHIR, Simon; COUTURE, Nadine
Creativity is key in the early phases of innovation processes. With the rapid evolution of technologies, designers now have access to various tools to support this activity. Virtual reality (VR) takes over multiple domains, especially during conception. However, is VR really facilitating creativity in the initial ideation phases? We compare two sketching modalities through dedicated creativity support tools (CSTs): one in VR and one on a 2D interactive whiteboard. We propose a two-part creativity task (divergent and convergent thinking) for two groups of 30 participants each. We record user experience, creative experience, and creative performance. Our results show that VR is more stimulating, attractive, and engaging. We also observe a better level of creativity for the participants using the VR CST. Our results indicate that VR is an effective and relevant tool to boost creativity and that this effect might carry over to following creative tasks.
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<pubDate>Mon, 31 Oct 2022 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/22875</guid>
<dc:date>2022-10-31T00:00:00Z</dc:date>
<dc:creator>HOUZANGBE, Samory</dc:creator>
<dc:creator>MASSON, Dimitri</dc:creator>
<dc:creator>FLEURY, Sylvain</dc:creator>
<dc:creator>GÓMEZ JÁUREGUI, David Antonio</dc:creator>
<dc:creator>LEGARDEUR, Jeremy</dc:creator>
<dc:creator>RICHIR, Simon</dc:creator>
<dc:creator>COUTURE, Nadine</dc:creator>
<dc:description>Creativity is key in the early phases of innovation processes. With the rapid evolution of technologies, designers now have access to various tools to support this activity. Virtual reality (VR) takes over multiple domains, especially during conception. However, is VR really facilitating creativity in the initial ideation phases? We compare two sketching modalities through dedicated creativity support tools (CSTs): one in VR and one on a 2D interactive whiteboard. We propose a two-part creativity task (divergent and convergent thinking) for two groups of 30 participants each. We record user experience, creative experience, and creative performance. Our results show that VR is more stimulating, attractive, and engaging. We also observe a better level of creativity for the participants using the VR CST. Our results indicate that VR is an effective and relevant tool to boost creativity and that this effect might carry over to following creative tasks.</dc:description>
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