<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
<channel>
<title>SAM</title>
<link>https://sam.ensam.eu:443</link>
<description>The DSpace digital repository system captures, stores, indexes, preserves, and distributes digital research material.</description>
<pubDate xmlns="http://apache.org/cocoon/i18n/2.1">Thu, 05 Mar 2026 20:06:41 GMT</pubDate>
<dc:date>2026-03-05T20:06:41Z</dc:date>
<item>
<title>3D sound for simulation of arthroscopic surgery</title>
<link>http://hdl.handle.net/10985/9131</link>
<description>3D sound for simulation of arthroscopic surgery
CORENTHY, Loïc; ORTEGA-GONZALEZ, Vladimir; ESPADERO-GUILLERMO, Jose Miguel; GARBAYA, Samir
Arthroscopic surgery offers many advantages compared to traditional surgery. Nevertheless, the required skills to practice this kind of surgery need specific training. Surgery simulators are used to train surgeon apprentices to practice specific gestures. In this paper, we present a study showing the contribution of 3D sound in assisting the triangulation gesture in arthroscopic surgery simulation. This ability refers to the capacity of the subject to manipulate the instruments while having a modified and limited view provided by the video camera of the simulator. Our approach, based on the use of 3D sound metaphors, provides interaction cues to the subjects about the real position of the instrument. The paper reports a performance evaluation study based on the perception of 3D sound integrated in the process of training of surgical task. Despite the fact that 3D sound cueing was not shown useful to all subjects in terms of execution time, the results of the study revealed that the majority of subjects who participated to the experiment confirmed the added value of 3D sound in terms of ease of use.
</description>
<pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/9131</guid>
<dc:date>2010-01-01T00:00:00Z</dc:date>
<dc:creator>CORENTHY, Loïc</dc:creator>
<dc:creator>ORTEGA-GONZALEZ, Vladimir</dc:creator>
<dc:creator>ESPADERO-GUILLERMO, Jose Miguel</dc:creator>
<dc:creator>GARBAYA, Samir</dc:creator>
<dc:description>Arthroscopic surgery offers many advantages compared to traditional surgery. Nevertheless, the required skills to practice this kind of surgery need specific training. Surgery simulators are used to train surgeon apprentices to practice specific gestures. In this paper, we present a study showing the contribution of 3D sound in assisting the triangulation gesture in arthroscopic surgery simulation. This ability refers to the capacity of the subject to manipulate the instruments while having a modified and limited view provided by the video camera of the simulator. Our approach, based on the use of 3D sound metaphors, provides interaction cues to the subjects about the real position of the instrument. The paper reports a performance evaluation study based on the perception of 3D sound integrated in the process of training of surgical task. Despite the fact that 3D sound cueing was not shown useful to all subjects in terms of execution time, the results of the study revealed that the majority of subjects who participated to the experiment confirmed the added value of 3D sound in terms of ease of use.</dc:description>
</item>
<item>
<title>Reducing reversal errors in localizing the source of sound in virtual environment without head tracking</title>
<link>http://hdl.handle.net/10985/10826</link>
<description>Reducing reversal errors in localizing the source of sound in virtual environment without head tracking
ORTEGA-GONZALEZ, Vladimir; MERIENNE, Frédéric; GARBAYA, Samir
This paper presents a study about the effect of using additional audio cueing and Head-Related Transfer Function (HRTF) on human performance in sound source localization task without using head movement. The existing techniques of sound spatialization generate reversal errors. We intend to reduce these errors by introducing sensory cues based on sound effects. We conducted and experimental study to evaluate the impact of additional cues in sound source localization task. The results showed the benefit of combining the additional cues and HRTF in terms of the localization accuracy and the reduction of reversal errors. This technique allows significant reduction of reversal errors compared to the use of the HRTF separately. For instance, this technique could be used to improve audio spatial alerting, spatial tracking and target detection in simulation applications when head movement is not included.
</description>
<pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/10826</guid>
<dc:date>2010-01-01T00:00:00Z</dc:date>
<dc:creator>ORTEGA-GONZALEZ, Vladimir</dc:creator>
<dc:creator>MERIENNE, Frédéric</dc:creator>
<dc:creator>GARBAYA, Samir</dc:creator>
<dc:description>This paper presents a study about the effect of using additional audio cueing and Head-Related Transfer Function (HRTF) on human performance in sound source localization task without using head movement. The existing techniques of sound spatialization generate reversal errors. We intend to reduce these errors by introducing sensory cues based on sound effects. We conducted and experimental study to evaluate the impact of additional cues in sound source localization task. The results showed the benefit of combining the additional cues and HRTF in terms of the localization accuracy and the reduction of reversal errors. This technique allows significant reduction of reversal errors compared to the use of the HRTF separately. For instance, this technique could be used to improve audio spatial alerting, spatial tracking and target detection in simulation applications when head movement is not included.</dc:description>
</item>
<item>
<title>Using 3D sound for providing 3D interaction in virtual environment</title>
<link>http://hdl.handle.net/10985/9437</link>
<description>Using 3D sound for providing 3D interaction in virtual environment
ORTEGA-GONZALEZ, Vladimir; MERIENNE, Frédéric; GARBAYA, Samir
In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing techniques. The 3D sound metaphors are supposed to improve the user performance and perception. The interest of this kind of stimulation mechanism is that it could allow providing efficient 3D interaction for interactive tasks such as selection, manipulation and navigation among others. We describe the main related concepts, the most relevant related work, the current theoretical and technical problems, the description of our approach, our scientific objectives, our methodology and our research perspectives.
</description>
<pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
<guid isPermaLink="false">http://hdl.handle.net/10985/9437</guid>
<dc:date>2010-01-01T00:00:00Z</dc:date>
<dc:creator>ORTEGA-GONZALEZ, Vladimir</dc:creator>
<dc:creator>MERIENNE, Frédéric</dc:creator>
<dc:creator>GARBAYA, Samir</dc:creator>
<dc:description>In this paper we describe a proposal based on the use of 3D sound metaphors for providing precise spatial cueing in virtual environment. A 3D sound metaphor is a combination of the audio spatialization and audio cueing techniques. The 3D sound metaphors are supposed to improve the user performance and perception. The interest of this kind of stimulation mechanism is that it could allow providing efficient 3D interaction for interactive tasks such as selection, manipulation and navigation among others. We describe the main related concepts, the most relevant related work, the current theoretical and technical problems, the description of our approach, our scientific objectives, our methodology and our research perspectives.</dc:description>
</item>
</channel>
</rss>
