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dc.contributor.authorMERIENNE, Frédéric
dc.date.accessioned2018
dc.date.available2018
dc.date.issued2017
dc.date.submitted2018
dc.identifier.isbn9781482208191
dc.identifier.urihttp://hdl.handle.net/10985/12776
dc.description.abstractVirtual reality aims at immersing a user in a virtual environment. Dedicated virtual reality technologies of human–computer interaction enable to make the link between the user and a virtual environment in capturing the user’s motion, acting on his senses as well as computing the virtual experience in real-time. The immersion in virtual environment is evaluated through the user’s perception and reaction. Virtual reality is used in a large variety of application domains which need multisensory interaction and navigation facilities. Virtual prototyping is also used in the industry to improve design process.
dc.language.isoen
dc.publisherTaylor and Francis
dc.rightsPost-print
dc.subjectVirtual Reality
dc.titleVirtual Reality: Principles and Applications
dc.identifier.doi10.1081/E-ECST2-140000194
dc.typdocChapitres d'ouvrages scientifiques
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceNon spécifiée
ensam.title.proceedingEncyclopedia of Computer Science and Technology
ensam.page1-11
hal.identifierhal-01728062
hal.version1
hal.submission.permittedupdateMetadata


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