Virtual Reality: Principles and Applications
dc.contributor.author
hal.structure.identifier | MERIENNE, Frédéric
|
dc.date.accessioned | 2018 |
dc.date.available | 2018 |
dc.date.issued | 2017 |
dc.date.submitted | 2018 |
dc.identifier.isbn | 9781482208191 |
dc.identifier.uri | http://hdl.handle.net/10985/12776 |
dc.description.abstract | Virtual reality aims at immersing a user in a virtual environment. Dedicated virtual reality technologies of human–computer interaction enable to make the link between the user and a virtual environment in capturing the user’s motion, acting on his senses as well as computing the virtual experience in real-time. The immersion in virtual environment is evaluated through the user’s perception and reaction. Virtual reality is used in a large variety of application domains which need multisensory interaction and navigation facilities. Virtual prototyping is also used in the industry to improve design process. |
dc.language.iso | en |
dc.publisher | Taylor and Francis |
dc.rights | Post-print |
dc.subject | Virtual Reality |
dc.title | Virtual Reality: Principles and Applications |
dc.identifier.doi | 10.1081/E-ECST2-140000194 |
dc.typdoc | Chapitre d'ouvrage scientifique |
dc.localisation | Institut de Chalon sur Saône |
dc.subject.hal | Informatique: Interface homme-machine |
dc.subject.hal | Informatique: Synthèse d'image et réalité virtuelle |
ensam.audience | Non spécifiée |
ensam.title.proceeding | Encyclopedia of Computer Science and Technology |
ensam.page | 1-11 |
hal.identifier | hal-01728062 |
hal.version | 1 |
hal.submission.permitted | updateMetadata |
hal.status | accept |