Now showing items 141-147 of 164

    • Article dans une revue avec comité de lecture
      ccBUISINE, Stéphanie; BESACIER, Guillaume; VERNIER, Frédéric; ccAOUSSAT, Améziane (Elsevier, 2012)
      This paper examines some aspects of the usefulness of interactive tabletop systems, if and how these impact collaboration. We chose creative problem solving such as brainstorming as an application framework to test several ...
    • Chapitre d'ouvrage scientifique
      BOUCHARD, Carole; LIM, Dokshin; ccAOUSSAT, Améziane (Springer, 2005)
      This paper aims at studying new ways of users integration in “emotional Design” or “Kansei engineering systems”. The main goal of this study was the integration of the trend factor in design, with an early emotional ...
    • Communication sans acte
      KIM, Jieun; BOUCHARD, Carole; OMHOVER, Jean-François; ccAOUSSAT, Améziane (CIRP - Collège International pour la Recherche en Productique, 2009)
      In this paper, firstly we provide a wide range of literature review on designer’s cognitive activity in order to bridge informative and generative phase in the early stages of design. In the generation phase of the creative ...
    • Article dans une revue avec comité de lecture
      KIM, Jieun; BOUCHARD, Carole; OMHOVER, Jean-François; ccAOUSSAT, Améziane (Inderscience, 2012)
      This study proposes a co-designing, an iterative methodology to design graphical user interface for creativity support tools for designers. Given the high level of expectation from designers, the interface quality was one ...
    • Communication avec acte
      COURGEON, Matthieu; ccBUISINE, Stéphanie; MARTIN, Jean-Claude (Springer, 2009)
      Facial animation has reached a high level of photorealism. Skin is rendered with grain and translucency, wrinkles are accurate and dynamic. These recent visual improvements are not fully tested for their contribution to ...
    • Article dans une revue avec comité de lecture
      MARTIN, Jean-Claude; ccBUISINE, Stéphanie; PITEL, Guillaume; BERNSEN, Niels Ole (Elsevier, 2006)
      Most existing multi-modal prototypes enabling users to combine 2D gestures and speech input are task-oriented. They help adult users solve particular information tasks often in 2D standard Graphical User Interfaces. This ...
    • Communication sans acte
      HERNANDEZ RICO, Tatiana; LE COQ, Marc; ccDUBOIS, Patrice (CIRP - Collège International pour la Recherche en Productique, 2011)
      Although the field of entrepreneurship abounds in studies attempting to explain the creation of new ventures from an array of theoretical perspectives, the answer to the critical question regarding “how” the process unfolds ...