Laboratoire Angevin de Mécanique, Procédés et InnovAtion (LAMPA): Soumissions récentes
Voici les éléments 8-14 de 539
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Article dans une revue avec comité de lecture(Springer, 2024-01-23)Knowing the thermo-mechanical history of a part during its processing is essential to master the final properties of the product. During forming processes, several parameters can affect it. The development of a surrogate ...
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Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study Communication avec acte(IEEE, 2025-03-08)This study investigates the effectiveness of Immersive Virtual Reality (IVR) compared to traditional slideshow lessons in teaching implicit knowledge. For this purpose, the research focuses on professional decision-making ...
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Communication sans acte(2024-10-29)Embodied representations are known to impact user behavior in Virtual Reality (VR) through stereotypes associated with their appearance, a phenomenon known as the Proteus effect, or through perceived affordances. This ...
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Article dans une revue avec comité de lecture(Institute of Electrical and Electronics Engineers (IEEE), 2025-03-07)The way users interact with Virtual Reality (VR) environments plays a crucial role in shaping their experience when embodying an avatar. How avatars are perceived by users significantly influences their behavior based on ...
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Communication avec acte(2024-05-11)Space agencies are in the process of drawing up carefully thought-out Concepts of Operations (ConOps) for future human missions on the Moon. These are typically assessed and validated through costly and logistically demanding ...
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Conférence invitée(2025)This paper addresses the controller design for the overhead cranes. To this end, a nonlinear model of the overhead cranes is considered, and a continuous-time sliding-mode controller is designed for such a model, ensuring ...
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Communication avec acte(ACM, 2024-05-11)The way users interact with Virtual Reality (VR) environments plays a crucial role in shaping their experience of embodying an avatar. The perception of avatars significantly influences users’ behaviour based on stereotypes, ...