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dc.contributor.authorGONZALEZ-BADILLO, Germanico
dc.contributor.authorMEDELLIN-CASTILLO, Hugo
dc.contributor.authorLIM, Theodore
dc.contributor.authorRITCHIE, James M.
dc.contributor.authorSUNG, Raymond C.W.
dc.contributor.author
 hal.structure.identifier
GARBAYA, Samir
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
dc.date.accessioned2015
dc.date.available2016
dc.date.issued2014
dc.date.submitted2015
dc.identifier.issn0144-5154
dc.identifier.urihttp://hdl.handle.net/10985/10027
dc.description.abstractPurpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance of any physics engine. To prove the feasibility of the proposed methodology, two-third party PSEs – Bullet and PhysXtm – were evaluated. The paper aims to discuss these issues. Design/methodology/approach – Eight assembly tests comprising variable geometric and dynamic complexity were conducted. The strengths and weaknesses of each simulation engine for haptic virtual assembly were identified by measuring different parameters such as task completion time, influence of weight perception and force feedback. Findings – The proposed tests have led to the development of a standard methodology by which physics engines can be compared and evaluated. The results have shown that when the assembly comprises complex shapes, Bullet has better performance than PhysX. It was also observed that the assembly time is directly affected by the weight of virtual objects. Research limitations/implications – A more comprehensive study must be carried out in order to evaluate and compare the performance of more PSEs. The influence of collision shape representation algorithms on the performance of haptic assembly must be considered in future analysis. Originality/value – The performance of PSEs in haptic-enabled VR applications had been remained as an unknown issue. The main parameters of physics engines that affect the haptic virtual assembly process have been identified. All the tests performed in this study were carried out with the haptic rendering loop active and the objects manipulated through the haptic device.
dc.description.sponsorshipCONACYT (National Science and Technology Council of Mexico) research grant CB-2010-01-154430 and EPSRC/IMRC grants 113946 and 112430
dc.language.isoen
dc.publisherEmerald
dc.rightsPost-print
dc.subjectBullet
dc.subjectHaptics
dc.subjectVirtual assembly
dc.subjectPhysics simulation engines
dc.subjectPhysX
dc.titleA new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly
ensam.embargo.terms1 Year
dc.identifier.doi10.1108/AA-05-2013-46
dc.typdocArticle dans une revue avec comité de lecture
dc.localisationInstitut de Chalon sur Saône
dc.subject.halInformatique: Ingénierie assistée par ordinateur
dc.subject.halInformatique: Interface homme-machine
dc.subject.halInformatique: Modélisation et simulation
dc.subject.halInformatique: Synthèse d'image et réalité virtuelle
ensam.audienceInternationale
ensam.page128-140
ensam.journalAssembly Automation
ensam.volume34
ensam.issue2
hal.statusunsent


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