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A new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly

Article dans une revue avec comité de lecture
Auteur
GONZALEZ-BADILLO, Germanico
MEDELLIN-CASTILLO, Hugo
LIM, Theodore
RITCHIE, James M.
SUNG, Raymond C.W.
ccGARBAYA, Samir
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]

URI
http://hdl.handle.net/10985/10027
DOI
10.1108/AA-05-2013-46
Date
2014
Journal
Assembly Automation

Résumé

Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance of any physics engine. To prove the feasibility of the proposed methodology, two-third party PSEs – Bullet and PhysXtm – were evaluated. The paper aims to discuss these issues. Design/methodology/approach – Eight assembly tests comprising variable geometric and dynamic complexity were conducted. The strengths and weaknesses of each simulation engine for haptic virtual assembly were identified by measuring different parameters such as task completion time, influence of weight perception and force feedback. Findings – The proposed tests have led to the development of a standard methodology by which physics engines can be compared and evaluated. The results have shown that when the assembly comprises complex shapes, Bullet has better performance than PhysX. It was also observed that the assembly time is directly affected by the weight of virtual objects. Research limitations/implications – A more comprehensive study must be carried out in order to evaluate and compare the performance of more PSEs. The influence of collision shape representation algorithms on the performance of haptic assembly must be considered in future analysis. Originality/value – The performance of PSEs in haptic-enabled VR applications had been remained as an unknown issue. The main parameters of physics engines that affect the haptic virtual assembly process have been identified. All the tests performed in this study were carried out with the haptic rendering loop active and the objects manipulated through the haptic device.

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Documents liés

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  • The development of a physics and constraint-based haptic virtual assembly system 
    Article dans une revue avec comité de lecture
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RITCHIE, James M.; ccGARBAYA, Samir (Emerald, 2014)
    Purpose – This paper aims to report the development and key features of a novel virtual reality system for assembly planning and evaluation called Haptic Assembly and Manufacturing System (HAMS). The system is intended to ...
  • An evaluation of physics engines and their application in haptic virtual assembly environments 
    Communication avec acte
    MEDELLIN-CASTILLO, Hugo; FLETCHER, C.; LIM, Theodore; RITCHIE, James M.; ccGARBAYA, Samir (Springer, 2012)
    Virtual Reality (VR) applications are employed in engineering situation to simulate real and artificial situations where the user can interact with 3D models in real time. Within these applications the virtual environment ...
  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform 
    Communication avec acte
    GONZALEZ-BADILLO, Germanico; MEDELLIN-CASTILLO, Hugo; LIM, Theodore; RICTCHIE, James; ccGARBAYA, Samir (Springer, 2012)
    Virtual assembly platforms (VAPs) provide a means to interrogate product form, fit and function thereby shortening the design cycle time and improving product manufacturability while reducing assembly cost. VAPs lend ...
  • Harmonizing Interoperability – Emergent Serious Gaming in Playful Stochastic CAD Environments 
    Communication avec acte
    KOSMADOUDI, Zoe; LIM, Theodore; RITCHIE, James M.; LIU, Ying; SUNG, Raymond; BAALSRUD HAUGE, Jannicke; WENDRICH, Robert; STANESCU, Ioana A.; ccGARBAYA, Samir (Springer International Publishing, 2013)
    Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. Coupled with complex functionality and poor user experience the learning curve is often steep and overwhelming. Invoking ...
  • Sensorial Virtualization: Coupling Gaming and Virtual Environment 
    Article dans une revue avec comité de lecture
    MIRAOUI, Chekra; WENDRICH, Robert; LIM, Theodore; STANESCU, Ioana Andreea; HAUGE, Jannicke Baalsrud; ccGARBAYA, Samir (2014)
    Virtual reality and virtualization are currently used to design complex systems and demonstrate that they represent the functionalities of real systems. However, the design refinement of the virtual environment (VE) and ...

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