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Augmented Reality Head-Up-Display for Advanced Driver Assistance System: A Driving Simulation Study

Communication avec acte
Auteur
HALIT, Lynda
133641 Technocentre Renault [Guyancourt]
40831 Laboratoire Informatique, Image et Interaction - EA 2118 [L3I]
KEMENY, Andras
121997 Centre Technique de Simulation
133641 Technocentre Renault [Guyancourt]
MICHELIN, Sylvain
40831 Laboratoire Informatique, Image et Interaction - EA 2118 [L3I]
ALBAUT, Valentin
174102 THEORIS
ccMERIENNE, Frédéric
22594 Laboratoire Electronique, Informatique et Image [UMR6306] [Le2i]
ccGARBAYA, Samir

URI
http://hdl.handle.net/10985/10028
Date
2014

Résumé

Research and technological advance in the field of Augmented Reality (AR) is growing rapidly (Mas, 2011). One of the new application domains is the automobile industry, linked to the necessary men machine aspects of Advanced Driving Assistance Systems (ADAS). Relevant road traffic as well as useful navigation or path planning information may be displayed using partially or totally the windshield surface thanks to these emerging technologies. However, the way road traffic, signs or vehicle information is displayed impacts strongly driver’s attention with increased mental workload and safety concerns. Research in perceptual and human factors assessment is needed for relevant and correct display of this information for maximal road traffic safety as well as optimal driver comfort. At Renault, research is carried out in a number of automotive AR domains: the used information type and visual grammar, visual perception for the displayed information (depth, localization), and real time mixed reality, that is matching virtual and real environment. The main goal of this presented experiment was to study whether head movement impacts AR depth perception and thus modifying displayed image quality and decreasing driver performance. For this purpose, a driving simulator experiment, carried out in the CAVE Immersive Integration Platform (P2I) Driving Simulator, we analyzed: driver head movements during different realistic situations, preferences scale in each specific situation, and thus with and without head tracked conditions. Primary data shows a strong preference for the tracked system condition and the statistical scale factor was very significant.

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Documents liés

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  • Head Motion parallax effect on driving performances when using an AR-HUD: Simulation Study on Renault’s CARDs Simulator 
    Communication avec acte
    HALIT, Lynda; KEMENY, Andras; LE GOUGUEC, Armand; MOHELLEBI, Hakim; ccMERIENNE, Frédéric (2015)
    Augmented Reality information on Head-Up display (AR-HUD) in a car can be relevant for visual aid and for strengthening the safety of the driver. However, some display Parameters are necessary to guarantee the good perception ...
  • Color-difference assessment and enhancement for driving headlight simulation 
    Article dans une revue avec comité de lecture
    VIDAL, Quentin; MICHELIN, Sylvain; LABORIE, Baptiste; KEMENY, Andras (SAGE Publications, 2016)
    Real-time headlight simulation in driving conditions is used by most car manufacturers to assure the quality, cost, and delivery of headlight engineering design. An important parameter judged by the headlight assessment ...
  • Colorimétrie appliquée à la simulation de phare de voiture 
    Communication avec acte
    VIDAL, Quentin; MICHELIN, Sylvain; LABORIE, Baptiste; KEMENY, Andras (2014)
    Afin d’optimiser les temps de conception d’un système d’une voiture (phare, système de freinage, etc.), les industries utilisent de manière de plus en plus régulière des logiciels de simulation et de Conception Assistée ...
  • Colour-Difference Assessment for Driving Headlight Simulation 
    Communication avec acte
    VIDAL, Quentin; MICHELIN, Sylvain; LABORIE, Baptiste; KEMENY, Andras (2014)
    In high quality driving simulation applications, such as headlight simulation, colorimetric validity is essential. In virtual testing of headlight systems, it is important that the WYSIWYG (What You See Is What You Get) ...
  • Reducing reversal errors in localizing the source of sound in virtual environment without head tracking 
    Communication avec acte
    ORTEGA-GONZALEZ, Vladimir; ccMERIENNE, Frédéric; ccGARBAYA, Samir (Springer-Verlag, 2010)
    This paper presents a study about the effect of using additional audio cueing and Head-Related Transfer Function (HRTF) on human performance in sound source localization task without using head movement. The existing ...

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