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Social identity cues to improve creativity and identification in face-to-face and virtual groups

Article dans une revue avec comité de lecture
Auteur
GUEGAN, Jérôme
BARRE, Jessy
BUISINE, Stéphanie
470176 CESI : groupe d’Enseignement Supérieur et de Formation Professionnelle [CESI]
ccMARANZANA, Nicolas
127758 Laboratoire Conception de Produits et Innovation [LCPI]
175453 Arts et Métiers ParisTech
ccMANTELET, Fabrice
ccSEGONDS, Frederic
301320 École Nationale Supérieure d'Arts et Métiers [ENSAM]

URI
http://hdl.handle.net/10985/12294
DOI
10.1016/j.chb.2017.08.043
Date
2017
Journal
Computers in Human Behavior

Résumé

This research draws on the social identity approach to investigate group performance in face-to-face and virtual brainstorming settings. In particular, we display Social Identity Cues (SIC) on participants or on avatars to foster group membership. We compare four conditions in a factorial design: Brainstorming in Face-to-face or Virtual setting, With or Without SIC. Seventy-two students belonging to a population with a strong social identity participated in the experiment, using their traditional clothing as SIC. The results show that the presence of SIC led to increased creative performance both in face-to-face and virtual settings. SIC also increased group identification, but only in the virtual environment. These results highlight the potential of avatars to support teamwork in a meaningful way.

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