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Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality

Article dans une revue avec comité de lecture
Auteur
MIRZAEI, Mohammad Ali
ccMERIENNE, Frédéric
495876 Laboratoire d'Electronique, d'Informatique et d'Image [EA 7508] [Le2i]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/12414
DOI
10.1080/10447318.2017.1286767
Date
2017
Journal
International Journal of Human-Computer Interaction

Résumé

Navigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, among which is postural instability. This study investigates all the features that can be extracted from the body postural sway: area of the projection of the center of gravity (mainly considered in past studies) and its shape and the frequency components of the signal’s spectrum, in order to estimate and predict the occurrence of sickness in a typical virtual reality (VR) application. After modeling and simulation of the body postural sway, an experiment on 17 subjects identified a relation between the level of sickness and the variation both in the time and frequency domains of the body sway signal. The results support and go further into detail of findings of past studies using postural instability as an efficient indicator of sickness, giving insight to better monitor VIMS in a VR application.

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Nom:
LE2I_2017_IJHCI_CHARDONNET.pdf
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2.187Mo
Format:
PDF
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Test-bench for evaluating navigation and interaction in large virtual databases 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
  • Designing a 3D Navigation System Using Cognitive Factors 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    This paper focuses on the measurement and the mathematical definition of cognitive parameters of designing a navigation systembased on these parameters. The nausea level due to different velocities of a 3D scene, the user ...
  • Automatic Stress Classification With Pupil Diameter Analysis 
    Article dans une revue avec comité de lecture
    PEDROTTI, Marco; MIRZAEI, Mohammad Ali; TEDESCO, Adrien; BENEDETTO, Simone; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Taylor & Francis, 2014)
    This article proposes a method based on wavelet transform and neural networks for relating pupillary behavior to psychological stress. The proposed method was tested by recording pupil diameter and electrodermal activity ...
  • Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: a first study 
    Communication avec acte
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SciTePress, 2018)
    Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in ...
  • Influence of navigation parameters on cybersickness in virtual reality 
    Article dans une revue avec comité de lecture
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer Science and Business Media LLC, 2020)
    Cybersickness remains a major challenge in the virtual reality community. It occurs mainly when navigating in a 3D immersive virtual environment. Several parameters are known to influence the users’ cybersickness level ...

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