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Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: a first study

Communication avec acte
Auteur
MIRZAEI, Mohammad Ali
ccMERIENNE, Frédéric
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccCHARDONNET, Jean-Rémy

URI
http://hdl.handle.net/10985/13975
DOI
10.5220/0006924401080115
Date
2018

Résumé

Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. Despite abundant past research on designing 3D interaction devices and methods to achieve close-to-real manipulation in virtual environments, strong differences exist between real and virtual object manipulation. Past work that compared between real and virtual manipulation mainly focused on user performance only. In this paper, we propose using also physiological signals, namely electromyography (EMG), to better characterize these differences. A first experiment featuring a simple pick-and-place task on a real setup and in a CAVE system showed that participants’ muscular activity reveals a clearly different spectrum in the virtual environment compared to that in reality.

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LISPEN_CHIRA_2018_CHARDONNET.pdf
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Fin d'embargo:
2019-03-01
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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Test-bench for evaluating navigation and interaction in large virtual databases 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    3D systems due to its complicated electronical, mechanical and vision accessories have enormous degree of complexity both in design and evaluation. Navigation system usually plays an important role in most 3D ...
  • Designing a 3D Navigation System Using Cognitive Factors 
    Communication sans acte
    MIRZAEI, Mohammad Ali; PÈRE, Christian; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2012)
    This paper focuses on the measurement and the mathematical definition of cognitive parameters of designing a navigation systembased on these parameters. The nausea level due to different velocities of a 3D scene, the user ...
  • Automatic Stress Classification With Pupil Diameter Analysis 
    Article dans une revue avec comité de lecture
    PEDROTTI, Marco; MIRZAEI, Mohammad Ali; TEDESCO, Adrien; BENEDETTO, Simone; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Taylor & Francis, 2014)
    This article proposes a method based on wavelet transform and neural networks for relating pupillary behavior to psychological stress. The proposed method was tested by recording pupil diameter and electrodermal activity ...
  • Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality 
    Article dans une revue avec comité de lecture
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Taylor & Francis, 2017)
    Navigation in a 3D immersive virtual environment is known to be prone to visually induced motion sickness (VIMS). Several psychophysiological and behavioral methods have been used to measure the level of sickness of a user, ...
  • Influence of navigation parameters on cybersickness in virtual reality 
    Article dans une revue avec comité de lecture
    MIRZAEI, Mohammad Ali; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (Springer Science and Business Media LLC, 2020)
    Cybersickness remains a major challenge in the virtual reality community. It occurs mainly when navigating in a 3D immersive virtual environment. Several parameters are known to influence the users’ cybersickness level ...

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