Effects of Latency on Aiming Performance for CAVE-like Immersive Virtual Reality Systems and Driving Simulators
Communication avec acte
Date
2018Résumé
Studies on the influence of latency over performance are mostly made with head mounted displays. The relation between end-to-end latency and performance in virtual and fully immersive environments such as CAVE-like display systems is investigated.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Communication avec acteTraditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outputs of a simulator/immersive virtual reality system. We propose an assessment method based on a scoring system through a ...
-
Article dans une revue avec comité de lectureA model of a realism score for immersive virtual reality and driving simulators is presented. First, we give an outlook of the different definitions of what ‘‘realism” is and the different approaches that exist in the ...
-
Article dans une revue avec comité de lecturePERROUD, Benoit; REGNIER, Stephane; KEMENY, Andras (Institute of Electrical and Electronics Engineers, 2020)As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we focus in this paper on one of the core characteristics of vision: the relationship between contrast and luminance. The ...
-
Communication avec acteBOUCHEIX, Jean-Michel; BELOUFA, Sabrina; CAUCHARD, Fabrice; ARGON, Stéphane; VAILLEAU, Benjamin; VEDRENNE, Joël; KEMENY, Andras; MERIENNE, Frédéric (INRS, 2013)Dans le cadre le cadre du projet GeDriver, cette étude a testé expérimentalement l’efficacité de guidages attentionnels externes, associés à une leçon multimédia préalable, sur l’apprentissage de règles d’éco-conduite. ...
-
Communication avec acteIn co-located collaborative environment for product design, new groupware of multi-view system allows multiple experts to have individual visual information. A co-located multi-view VR system and a multidisciplinary task ...