Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach
Communication avec acte
Résumé
Autonomous vehicles are expected to start reaching the market within the next years. However in practical applications, navigation inside dynamic environments has to take many factors such as speed control, safety and comfort into consideration, which is more paramount for both passengers and pedestrians. In this paper, a novel speed profile planner based on an optimal control approach considering passenger comfort is proposed. The approach is accomplished by minimizing jerk under certain comfort constraints, which inherently gives a speed profile for the central nervous system to follow naturally. Imposed with the same conditions, the widely used Jerk Limitation method is interpreted as an equivalent of the minimum time control method, the latter being used to verify that our method can ensure better continuity and smoothness of the speed profiles. A validation test was specifically designed and performed in order to show the feasibility of our method.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Communication avec acteThis paper proposes a new objective metric of visually induced motion sickness (VIMS) in the context of navigation in virtual environments (VEs). Similar to motion sickness in physical environments, VIMS can induce many ...
-
Communication avec acteTravel in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques. ...
-
A Semiautomatic Navigation Interface to Reduce Visually Induced Motion Sickness in Virtual Reality Communication avec acteNavigation in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques ...
-
Article dans une revue avec comité de lectureVirtual walking in virtual environments (VEs) requires locomotion interfaces, especially when the available physical environment is smaller than the virtual space due to virtual reality facilities limitations; many navigation ...
-
Article dans une revue avec comité de lectureResearch puts forward perception-based cognitive workload evaluation methods to help VR developers and users measuring their workload when playing with a VR application. Approaches to measure workload based on biosensors ...