A Semiautomatic Navigation Interface to Reduce Visually Induced Motion Sickness in Virtual Reality
Communication avec acte
Date
2018Résumé
Navigation in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques which may induce cybersickness and frustration among users. Considering the well-described sensory conflict theory, we present a semiautomatic navigation method based on path planning algorithms, aiming at reducing the generation of conflicted signals that may confuse the central nervous system (CNS). We carried out experiments where participants were asked to navigate in a VE equipped with an HTC Vive headset. Compared to joystick-based navigation which induces unsmoother and jerkier movements in VEs, objective and subjective evaluations indicated that semiautomatic navigation was more effective and accurate and enabled more concentration and immersion, leading to a significant reduction of visually-induced cybersickness.
Fichier(s) constituant cette publication
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Communication avec acteAutonomous vehicles are expected to start reaching the market within the next years. However in practical applications, navigation inside dynamic environments has to take many factors such as speed control, safety and ...
-
Communication avec acteThis paper proposes a new objective metric of visually induced motion sickness (VIMS) in the context of navigation in virtual environments (VEs). Similar to motion sickness in physical environments, VIMS can induce many ...
-
Communication avec acteTravel in a real environment is a common task that human beings conduct easily and subconsciously. However transposing this task in virtual environments (VEs) remains challenging due to input devices and techniques. ...
-
Article dans une revue avec comité de lectureVirtual walking in virtual environments (VEs) requires locomotion interfaces, especially when the available physical environment is smaller than the virtual space due to virtual reality facilities limitations; many navigation ...
-
Article dans une revue avec comité de lectureResearch puts forward perception-based cognitive workload evaluation methods to help VR developers and users measuring their workload when playing with a VR application. Approaches to measure workload based on biosensors ...