• français
    • English
    français
  • Login
Help
View Item 
  •   Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
  • Home
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

How to avoid simulation sickness in virtual environments during user displacement

Communication avec acte
Author
KEMENY, Andras
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
133641 Technocentre Renault [Guyancourt]
COLOMBET, Florent
133641 Technocentre Renault [Guyancourt]
174102 THEORIS
DENOUAL, Thomas
133641 Technocentre Renault [Guyancourt]
174102 THEORIS

URI
http://hdl.handle.net/10985/16235
DOI
10.1117/12.2077080
Date
2015

Abstract

Driving simulation (DS) and Virtual Reality (VR) share the same technologies for visualization and 3D vision and may use the same technics for head movement tracking. They experience also similar difficulties when rendering the displacements of the observer in virtual environments, especially when these displacements are carried out using driver commands, including steering wheels, joysticks and nomad devices. High values for transport delay, the time lag between the action and the corresponding rendering cues and/or visual-vestibular conflict, due to the discrepancies perceived by the human visual and vestibular systems when driving or displacing using a control device, induces the socalled simulation sickness. While the visual transport delay can be efficiently reduced using high frequency frame rate, the visual-vestibular conflict is inherent to VR, when not using motion platforms. In order to study the impact of displacements on simulation sickness, we have tested various driving scenarios in Renault’s 5-sided ultra-high resolution CAVE. First results indicate that low speed displacements with longitudinal and lateral accelerations under a given perception thresholds are well accepted by a large number of users and relatively high values are only accepted by experienced users and induce VR induced symptoms and effects (VRISE) for novice users, with a worst case scenario corresponding to rotational displacements. These results will be used for optimization technics at Arts et Métiers ParisTech for motion sickness reduction in virtual environments for industrial, research, educational or gaming applications.

Files in this item

Name:
LE2I_SPIE_2015_KEMENY.pdf
Size:
779.9Kb
Format:
PDF
View/Open

Collections

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Related items

Showing items related by title, author, creator and subject.

  • Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review 
    Communication avec acte
    GEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MOUTTAPA THOUVENIN, Indira; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SPIE, 2014)
    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...
  • Visual Scale Factor for Speed Perception 
    Article dans une revue avec comité de lecture
    COLOMBET, Florent; PAILLOT, Damien; KEMENY, Andras; ccMERIENNE, Frédéric (American Society of Mechanical Engineers, 2010)
    Speed perception is an important task depending mainly on optic flow that the driver must perform continuously to control his/her vehicle. Unfortunately it appears that in some driving simulators speed perception is under ...
  • Large scale collaborative autonomous vehicle simulation and analysis using smartphones 
    Communication avec acte
    KEMENY, Andras; ICART, Emmanuel; SEPCHAT, Alexandre; COLOMBET, Florent; ESPIÉ, Stéphane; ccCHARDONNET, Jean-Rémy (2018)
    Simulation appears as an indispensable tool for automotive manufacturers to validate autonomous vehicle development, this latter reported to require billions of miles of driving. To involve the end users in this validation ...
  • Study of latency gap corrections in a dynamic driving simulator 
    Communication avec acte
    LUCAS, Guillaume; COLOMBET, Florent; PAILLOT, Damien; KEMENY, Andras (2019)
    Simulator sickness is a well-known side effect of driving simulation which may reduce the passenger well-being and performance due to its various symptoms. The present study investigated the possible effect of the latency ...
  • Pitch tilt rendering for an 8-DOF driving simulator 
    Communication avec acte
    COLOMBET, Florent; FANG, Zhou; KEMENY, Andras (DSC, 2015)
    Tilt coordination technique is used for reproducing a sustained linear acceleration in driving simulation by tilting the simulator cabin. Thus a part of gravity is interpreted as a horizontal acceleration. Between the slow ...

Browse

All SAMCommunities & CollectionsAuthorsIssue DateCenter / InstitutionThis CollectionAuthorsIssue DateCenter / Institution

Newsletter

Latest newsletterPrevious newsletters

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales