• français
    • English
    English
  • Ouvrir une session
Aide
Voir le document 
  •   Accueil de SAM
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • Voir le document
  • Accueil de SAM
  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)
  • Voir le document
JavaScript is disabled for your browser. Some features of this site may not work without it.

3D Human Pose Estimation with a Catadioptric Sensor in Unconstrained Environments Using an Annealed Particle Filter

Article dans une revue avec comité de lecture
Auteur
ABABSA, Fakhreddine
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
HADJ-ABDELKADER, Hicham
1042359 Informatique, BioInformatique, Systèmes Complexes [IBISC]
BOUI, Marouane
1042359 Informatique, BioInformatique, Systèmes Complexes [IBISC]

URI
http://hdl.handle.net/10985/19775
DOI
10.3390/s20236985
Date
2020
Journal
Sensors

Résumé

The purpose of this paper is to investigate the problem of 3D human tracking in complex environments using a particle filter with images captured by a catadioptric vision system. This issue has been widely studied in the literature on RGB images acquired from conventional perspective cameras, while omnidirectional images have seldom been used and published research works in this field remains limited. In this study, the Riemannian varieties was considered in order to compute the gradient on spherical images and generate a robust descriptor used along with an SVM classifier for human detection. Original likelihood functions associated with the particle filter are proposed, using both geodesic distances and overlapping regions between the silhouette detected in the images and the projected 3D human model. Our approach was experimentally evaluated on real data and showed favorable results compared to machine learning based techniques about the 3D pose accuracy. Thus, the Root Mean Square Error (RMSE) was measured by comparing estimated 3D poses and truth data, resulting in a mean error of 0.065 m when walking action was applied.

Fichier(s) constituant cette publication

Nom:
LISPEN_SENSORS_2020_ABABSA.pdf
Taille:
3.756Mo
Format:
PDF
Voir/Ouvrir

Cette publication figure dans le(s) laboratoire(s) suivant(s)

  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • 3D Human Tracking with Catadioptric Omnidirectional Camera 
    Communication avec acte
    ABABSA, Fakhreddine; HADJ-ABDELKADER, Hicham; BOUI, Marouane (ACM Press, 2019)
    This paper deals with the problem of 3D human tracking in catadioptric images using particle-filtering framework. While traditional perspective images are well exploited, only a few methods have been developed for catadioptric ...
  • Towards improving the future of manufacturing through digital twin and augmented reality technologies 
    Article dans une revue avec comité de lecture
    RABAH, Souad; ASSILA, Ahlem; KHOURI, Elio; MAIER, Florian; ABABSA, Fakhreddine; BOURNY, Valéry; MAIER, Paul; ccMERIENNE, Frédéric (Elsevier, 2018)
    We are on the cusp of a technological revolution that will fundamentally change our relationships to others and the way we live and work. These changes, in their importance, scope, and complexity, is different than what ...
  • Usability of Augmented Reality in Aeronautic Maintenance, Repair and Overhaul 
    Communication avec acte
    FISCHINI, Antoine; ABABSA, Fakhreddine; GRASSER, Mickaël (2018)
    Augmented Reality (AR) is a strong growing research topic in several areas including industry, training, art and entertainment. AR can help users to achieve very complex tasks by enhancing their vision with useful and ...
  • Augmented Reality assistance for R&D assembly in Aeronautics 
    Communication avec acte
    PRUVOST, Martin; MIALOCQ, Pierre; ABABSA, Fakhreddine (2018)
    This paper presents an AR system architecture for assisting complex assembly work by adding visual information superimposed on the physical assembly parts.
  • Free Hand-Based 3D Interaction in Optical See-Through Augmented Reality Using Leap Motion 
    Communication avec acte
    ABABSA, Fakhreddine; HE, Junhui; ccCHARDONNET, Jean-Rémy (2018)
    In augmented reality environments, the natural hand interaction between a virtual object and the user is a major issue to manipulate a rendered object in a convenient way. Microsoft’s HoloLens (Microsoft 2018) is an ...

Parcourir

Tout SAMLaboratoiresAuteursDates de publicationCampus/InstitutsCe LaboratoireAuteursDates de publicationCampus/Instituts

Lettre Diffuser la Science

Dernière lettreVoir plus

Statistiques de consultation

Publications les plus consultéesStatistiques par paysAuteurs les plus consultés

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales

ÉCOLE NATIONALE SUPERIEURE D'ARTS ET METIERS

  • Contact
  • Mentions légales