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A Task-Centred Methodology to Evaluate the Design of Virtual Reality User Interactions: A Case Study on Hazard Identification

Article dans une revue avec comité de lecture
Auteur
RAIMBAUD, Pierre
229853 Universidad de los Andes [Bogota] [UNIANDES]
FIGUEROA, Pablo
229853 Universidad de los Andes [Bogota] [UNIANDES]
HERNANDEZ, Jose Tiberio
229853 Universidad de los Andes [Bogota] [UNIANDES]
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]
ccDANGLADE, Florence
ccLOU, Ruding

URI
http://hdl.handle.net/10985/20515
DOI
10.3390/buildings11070277
Date
2021
Journal
Buildings

Résumé

Virtual reality (VR) is a computer-based technology that can be used by professionals of many different fields to simulate an environment with a high feeling of presence and immersion. Nonetheless, one main issue when designing such environments is to provide user interactions that are adapted to the tasks performed by the users. Thus, we propose here a task-centred methodology to design and evaluate these user interactions. Our methodology allows for the determination of user interaction designs based on previous VR studies, and for user evaluations based on a task-related computation of usability. Here, we applied it on the hazard identification case study, since VR can be used in a preventive approach to improve worksite safety. Once this task and its related user interactions were analysed with our methodology, we obtained two possible designs of interaction techniques for the worksite exploration subtask. About their usability evaluation, we proposed in this study to compare our task-centred evaluation approach to a non-task-centred one. Our hypothesis was that our approach could lead to different interpretations of user study results than a non-task-centred one. Our results confirmed our hypothesis by comparing weighted usability scores from our task-centred approach to unweighted ones for our two interaction techniques.

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  • Laboratoire d’Ingénierie des Systèmes Physiques Et Numériques (LISPEN)

Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • A Virtual Reality and BIM Approach for Clash Resolution 
    Communication avec acte
    RAIMBAUD, Pierre; BONILLA PALACIOS, Mateo; ROMERO CORTES, Juan Pablo; FIGUEROA, Pablo; HERNANDEZ, José Tiberio; ccMERIENNE, Frédéric; ccDANGLADE, Florence; ccLOU, Ruding (2019)
    In the Architecture, Construction and Engineering (AEC) industry, a crucial task is Building Information Modelling (BIM) models coordination. Clashes can be detected automatically by current BIM tools. Clash origins (parn ...
  • BIM-based Mixed Reality Application for Supervision of Construction 
    Communication avec acte
    RAIMBAUD, Pierre; FIGUEROA, Pablo; HERNANDEZ, Jose Tiberio; ccMERIENNE, Frédéric; ccDANGLADE, Florence; ccLOU, Ruding (IEEE, 2019)
    Building Information Modelling (BIM) is an up-and-coming methodology and technology used in the Architecture, Engineering and Construction (AEC) industry, that allows data centralization and stakeholders' collaboration. ...
  • BIM-based mixed reality environments to improve AEC task performance 
    Communication avec acte
    RAIMBAUD, Pierre; FIGUEROA, Pablo; HERNANDEZ, José Tiberio; ccMERIENNE, Frédéric; ccDANGLADE, Florence; ccLOU, Ruding (2019)
    The Building Information Modelling (BIM) currently contributes to deeply modify the Architecture, Construction and Engineering (AEC) industry by improving data management, task planning, and architecture design etc. ...
  • Smart adaptation of BIM for virtual reality, depending on building project actors’ needs: the nursery case 
    Communication avec acte
    RAIMBAUD, Pierre; HERNANDEZ, Tiberio; FIGUEROA, Pablo; ccMERIENNE, Frédéric; ccDANGLADE, Florence; ccLOU, Ruding (IEEE, 2018)
    Nowadays, virtual reality (VR) is widely used in the AEC (architecture, engineering and construction) industry. One crucial issue is how to reuse Building Information Modeling (BIM) models in VR applications. This paper ...
  • Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the Magic Leap Device 
    Communication avec acte
    RAIMBAUD, Pierre; ALVAREZ LOPEZ, Maria Sofia; FIGUEROA, Pablo; HERNANDEZ, Jose Tiberio (IEEE, 2020)
    The eye-tracking technology is currently implemented in many mixed reality devices. However, eye-tracking measurements must be precise enough to permit correct localization in the environment; to allow, for example, linking ...

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