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Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design

Communication avec acte
Auteur
PALLOT, Marc
DUPONT, Laurent
413289 Université de Lorraine [UL]
ccFLEURY, Sylvain
ARAQUE-TELLEZ, Gina
413289 Université de Lorraine [UL]
ccRICHIR, Simon
211916 Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]

URI
http://hdl.handle.net/10985/20658
DOI
10.1109/ICE/ITMC52061.2021.9570244
Date
2021

Résumé

While there is a plethora of publications devoted to the benefits of visualization; its drawbacks, apparently, did not receive the same attention. Nonetheless, a list of potential drawbacks exists in the current body of knowledge, which, unfortunately, do not directly address the facilitation of ideas generation by different design stakeholders, including users. Beside introducing the longer-term goal of a series of planned studies, this paper presents a first empirical study for setting the baseground on immersiveness. The results show that the choice of a visual representation type must be made wisely as it has an impact on the way participants imagine a facility space and its furnishing layout. They also unveil that, for the same facility space, the layout suggested by the participants is likely to be different depending on whether they visualize a top, perspective or sectional view, or even an inspirational photo of the space.

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LAMPA_IEEE_2021_PALLOT.pdf
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Fin d'embargo:
2050-06-21
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    Article dans une revue avec comité de lecture
    PALLOT, Marc; ccFLEURY, Sylvain; POUSSARD, Benjamin; ccRICHIR, Simon (Cairn, 2022-01-01)
    Inspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product ...
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    Article dans une revue avec comité de lecture
    DUPONT, Laurent; PALLOT, Marc; MOREL, Laure; BOLY, Vincent; ccRICHIR, Simon; ccCHRISTMANN, Olivier (Arts et Métiers Institute of Technology, 2017)
    Presently, there is a clear trend for both businesses and public institutions to move towards open or collaborative innovation. Nevertheless, engaging all stakeholders, especially users, for cocreating innovative solutions ...
  • Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality 
    Article dans une revue avec comité de lecture
    ccFLEURY, Sylvain; POUSSARD, Benjamin; BLANCHARD, Philippe; DUPONT, Laurent; BROEKEMA, Peter; ccRICHIR, Simon (CAD Solutions, LLC, 2022)
    Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this ...
  • An investigation of design in virtual reality across the variation of training degree and visual realism 
    Communication avec acte
    ccFLEURY, Sylvain; DUPONT, Laurent; ccCHANIAUD, Noémie; TAMAZART, Saadallah; POUSSARD, Benjamin; ccGORISSE, Geoffrey; ccRICHIR, Simon (2022)
    Research showed that immersive technologies can significantly improve the design process. However, it is important to consider the ease of implementation of solutions (e.g. price, simplicity). Therefore, the objective of ...
  • Innovation Gaming: An Immersive Experience Environment Enabling Co-creation 
    Chapitre d'ouvrage scientifique
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    A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough, 2003), User Experience (Hassenzahl & Tractinsky, 2006) and User-Centred Design (Von Hippel, 2005), as well as User-Centred ...

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