Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation
Article dans une revue avec comité de lecture
Author
SECHEPPET, Mélanie
447107 Laboratoire Interdisciplinaire de Recherche en Didactique, Éducation et Formation [LIRDEF]
447107 Laboratoire Interdisciplinaire de Recherche en Didactique, Éducation et Formation [LIRDEF]
AZEMA, Guillaume
447107 Laboratoire Interdisciplinaire de Recherche en Didactique, Éducation et Formation [LIRDEF]
447107 Laboratoire Interdisciplinaire de Recherche en Didactique, Éducation et Formation [LIRDEF]
Date
2021Journal
IEEE Transactions on HapticsAbstract
Animal welfare has become an increasingly important concern in the sports field. Learning horse-drawn carriage driving requires much time and effort for both the drivers and the horses because the associated gestures to avoid harming the horses are difficult to acquire. This raises the need to develop realistic simulation environments for future drivers. To this end, two haptic interface prototypes were designed, coupled with dedicated simulation software. The first was developed based on a SPIDAR haptic device and implemented simple behaviors of the carriage. A user study demonstrated interest in such a simulator, which led to the design of a second prototype, on a different architecture than the first prototype, for integrating more precise laws of horse behavior such as mood and allowing a more subtle control of forces. An evaluation with driving learners revealed that the simulator was capable of not only producing sensations close to reality but also improving the interaction between the trainer and the learner.
Files in this item
- Name:
- LISPEN_TOH_2021_CHARDONNET.pdf
- Size:
- 4.534Mb
- Format:
- Description:
- Article principal
Related items
Showing items related by title, author, creator and subject.
-
Communication avec acteDans cet article, nous proposons d'évaluer la performance d'un simulateur immersif de travail en hauteur en réalité mixte, en termes de sentiment de présence et de répercussion sur le sentiment d'anxiété liée à la hauteur. ...
-
Communication avec acteWe present WoaH, a virtual reality work-at-height simulator aimed at (i) testing whether future workers are able to manage their stress when high up and thus easily detect susceptibility to vertigo, and (ii) training in a ...
-
Communication avec acteWe propose to demonstrate a novel immersive virtual reality simulator aimed at detecting whether potential workers at height are able to climb high up for dangerous operations. Our simulator consists in a dynamic platform ...
-
Article dans une revue avec comité de lectureCHARDONNET, Jean-Rémy; FROMENTIN, Guillaume; MARTINS DO OUTEIRO, Jose Carlos (Research and Science Today, 2017)This article presents a work in progress of using augmented reality as a way to help handling computer numerical control (cnc) machine tools. Several reasons justify the use of augmented reality in machine tools: (i) a ...
-
Communication avec acteKLEIN, Guillaume; CHARDONNET, Jean-Rémy; PLOUZEAU, Jérémy; MERIENNE, Frédéric (Springer Nature Switzerland, 2023-09-05)The continuous improvement of reactivity and resilience of the maintenance teams is one of many industrial companies’ priorities, especially in the scope of urgent interventions. To save valuable time usually lost travelling, ...