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Impact of Human-Centered Vestibular System Model for Motion Control in a Driving Simulator

Article dans une revue avec comité de lecture
Auteur
RENGIFO, Carolina
133641 Technocentre Renault [Guyancourt]
MOHELLEBI, Hakim
133641 Technocentre Renault [Guyancourt]
KEMENY, Andras
133641 Technocentre Renault [Guyancourt]
ccCHARDONNET, Jean-Rémy
543315 Laboratoire d’Ingénierie des Systèmes Physiques et Numériques [LISPEN]

URI
http://hdl.handle.net/10985/20978
DOI
10.1109/thms.2021.3102506
Date
2021
Journal
IEEE Transactions on Human-Machine Systems

Résumé

This study presents a driving simulator experiment to evaluate three different motion cueing algorithms based on model predictive control. The difference among these motion strategies lies in the type of mathematical model used. The first one contains only the dynamic model of the platform, while the others integrate additionally two different vestibular system models. We compare these three strategies to discuss the tradeoffs when including a vestibular system model in the control loop from the user's viewpoint. The study is conducted in autonomous mode and in free driving mode, as both play an important role in motion cueing validation. A total of 38 individuals participated in the experiment; 19 drove the simulator in free driving mode and the remaining using the autonomous driving mode. For both driving modes, substantial differences is observed. The analysis shows that one of the vestibular system models is suitable for driving simulators, as it thoroughly restores high-frequency accelerations and is well noted by the participants, especially those in the free driving mode. Further tests are needed to analyze the advantages of integrating the chosen vestibular system model in the control design for motion cuieng algorithms. Regarding the autonomous mode, further research is needed to examine the influence of the vestibular system model on the motion performance, as the behavior of the autonomous model may implicitly interfere with subjective assessments.

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Documents liés

Visualiser des documents liés par titre, auteur, créateur et sujet.

  • Feasibility Analysis For Constrained Model Predictive Control Based Motion Cueing Algorithm 
    Communication avec acte
    RENGIFO, Carolina; MOHELLEBI, Hakim; PAILLOT, Damien; KEMENY, Andras; ccCHARDONNET, Jean-Rémy (IEEE, 2019)
    This paper deals with motion control for an 8-degree-of-freedom (DOF) high performance driving simulator. We formulate a constrained optimal control that defines the dynamical behavior of the system. Furthermore, the paper ...
  • Solving the Constrained Problem in Model Predictive Control Based Motion Cueing Algorithm with a Neural Network Approach 
    Communication avec acte
    RENGIFO, Carolina; PAILLOT, Damien; MOHELLEBI, Hakim; KEMENY, Andras; ccCHARDONNET, Jean-Rémy (2018)
    Because of the critical timing requirement, one major issue regarding model predictive control-based motion cueing algorithms is the calculation of real-time optimal solutions. In this paper, a continuous-time recurrent ...
  • Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior 
    Article dans une revue avec comité de lecture
    RENGIFO, Carolina; MOHELLEBI, Hakim; PAILLOT, Damien; KEMENY, Andras; ccCHARDONNET, Jean-Rémy (SAGE Publications, 2021)
    Faithful motion restitution in driving simulators normally focuses on track monitoring and maximizing the platform workspace by leaving aside the principal component—the driver. Therefore, in this work we investigated the ...
  • Angular Velocity Perception Threshold and Sense of Presence for a Three Degrees of Freedom (DOF). Driving Simulator in Virtual Environment 
    Article dans une revue avec comité de lecture
    AYKENT, Baris; KEMENY, Andras; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (2018)
    Angular velocity perception plays an important role for a better sense of presence in driving simulators. This paper deals with the angular velocity perception threshold and sense of presence. A three degrees of freedom ...
  • Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review 
    Communication avec acte
    GEORGE, Paul; KEMENY, Andras; COLOMBET, Florent; MOUTTAPA THOUVENIN, Indira; ccMERIENNE, Frédéric; ccCHARDONNET, Jean-Rémy (SPIE, 2014)
    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread ...

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