Conect - An application for hybrid conferences
Communication avec acte
Résumé
For the IEEE ISMAR 2021 contest, we propose Conect, an application allowing natural social interactions to build next generation hybrid conferences. Our application works on a smartphone and a classical computer. A video projector is used at the real-world conference site and displays the names of remote attendees on the floor. On-site attendees can scan the projected names with the mobile app and communicate with remote attendees. This application allows natural interactions between on-site and remote attendees through video calls, a feature absent from current virtual world apps. Since it requires using everyday-life devices only, Conect is an non-intrusive application, easy to use and to deploy, focusing on improving awareness and preserving the experience of real-world conferences.
Fichier(s) constituant cette publication
- Nom:
- LISPEN_ISMAR_2021_CHARDONNET.pdf
- Taille:
- 496.1Ko
- Format:
- Fin d'embargo:
- 2022-04-04
Cette publication figure dans le(s) laboratoire(s) suivant(s)
Documents liés
Visualiser des documents liés par titre, auteur, créateur et sujet.
-
Communication avec acteDUBREUIL, Shannon; GRILLET, Valentin; LAURENT, Nicolas; LING, Jennifer; MINDER, Eloise; SALIOU, Tristan; VILLAFRANCA, Alice; CHARDONNET, Jean-Rémy (IEEE, 2022-03-12)For the 2022 IEEE VR 3DUI contest on the topic of “Arts, Science, Information and Knowledge - visualization and interactions”, we present Artana, an immersive application proposing to explore anamorphosis in various ...
-
Communication avec acteFor the 2021 IEEE VR 3DUI contest, the topic of the year is “Challenging Pandemics” with a direct or indirect link to COVID-19. We present Rebirth-20, an immersive application focusing on two axes: breathing and prevention ...
-
Communication avec acteMINDER, Eloïse; CHARDONNET, Jean-Rémy (Jean-Marie Normand and Maki Sugimoto and Veronica Sundstedt, 2023-12-06)Past studies have shown that virtual reality (VR) is an advantageous medium to learn or train in various situations over traditional methods. Virtual environments are usually modeled and implemented to be representative ...
-
Communication avec acteMCKERN, Arelia; MAYER, Anjela; GREIF, Lucas; CHARDONNET, Jean-Rémy; OVTCHAROVA, Jivka (IEEE, 2024-08-05)This study presents and investigates a novel use of Artificial Intelligence (AI) for the creation of digital assistants in Virtual Reality (VR) environments for training and educational contexts. The concept proposed in ...
-
BrevetAn interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated ...