Etude de l'Influence du Stress sur la Créativité dans un Scénario en Réalité Virtuelle
Communication avec acte
Author
Date
2021Abstract
Whether it is for evolution, competitiveness or problem solving, innovation is necessary to a company’s survival. Thus, it is essential to understand this process and what affect them to improve innovation. In this paper we focus on the ideation steps (generating ideas and proposing new concepts). We developed an experimental protocol in Virtual Reality, as it has been demonstrated to be a useful medium for creativity. We conducted the experiment following two conditions, one with an induction of stress and one without, to evaluate the effect of stress on the level of creativity. The levels of stress, creativity and physiological signals have been monitored. Our early results did not show significant differences between the two groups, however, as supported by previous studies, we have successfully used the Empatica E4 physiological wearable in our experimental context and observed a general rise in electro-dermal activity (EDA) among our participants. We suggest that our experiment was able to elicit an emotional response in our participants that is observable in the physiological data. This preliminary study will help us shape the next steps of our research on the understanding of the creativity experience depending on different parameters.
Files in this item
Related items
Showing items related by title, author, creator and subject.
-
Communication sans acteHOUZANGBE, Samory; GOMEZ JAUREGUI, David Antonio; FLEURY, Sylvain; HUET, Loïc; BERDON, Léo; MANUSSET, Baptiste; SUBERT, Paul; PIGREE, Jean-Baptiste; COUTURE, Nadine; RICHIR, Simon (2021)Whether it is for evolution, competitiveness or problem solving, innovation is necessary to a company’s survival. Thus, it is essential to understand these processes and what affects them in order to improve innovation. ...
-
Communication avec acteHOUZANGBE, Samory; FLEURY, Sylvain; MASSON, Dimitri; GOMEZ JAUREGUI, David Antonio; LEGARDEUR, Jérémy; COUTURE, Nadine; RICHIR, Simon (IEEE, 2023-09-10)Creativity Support Tools (CSTs), like sketching tools, enable designers in their creative activities. As designers may have different needs during different thinking phases, accessing physiological responses in real-time ...
-
Article dans une revue avec comité de lectureHOUZANGBE, Samory; MASSON, Dimitri; FLEURY, Sylvain; GÓMEZ JÁUREGUI, David Antonio; LEGARDEUR, Jeremy; RICHIR, Simon; COUTURE, Nadine (Frontiers Media SA, 2022-10-31)Creativity is key in the early phases of innovation processes. With the rapid evolution of technologies, designers now have access to various tools to support this activity. Virtual reality (VR) takes over multiple domains, ...
-
Communication avec acteMILLE, Charles; FLEURY, Sylvain; PASI, Simon; FOURNIER, Kevin; IZZOUZI, Lisa; DUCHAUSSOY, Sébastien; JEAN-LOUIS, Thomas; CHRISTMANN, Olivier; RICHIR, Simon (ARPEGE Science Publishing, 2019)Lors d’activités de créativité, les stimuli externes à la tâche peuvent être considérés comme potentiellement inspirants ou à l’inverse gênants. L’hypothèse de la présente étude était que les activités créatives, lorsqu’elles ...
-
Communication avec acteThis paper presents the first study of a series of experiments aiming to investigate the impact of avatar visual fidelity on user experience with emphasis on the sense of embodiment in immersive virtual environments (IVE). ...